I really liked the gameplay of this one.
The way you built out the actions of slaughtering the sheep and running around the map were extremely satisfying, and quite well-done. The art style also complimented this: the purple-black palette is a great choice and helps build the overall mood. The character designs of the wolf and sheep are also great, it's not every day I see a game jam game with such a unique art style! (PS: Aseprite is a great choice!)
One piece of feedback I have is the tutorial. While the gameplay itself was not hard to learn itself and the actual mechanics of the game are intuitive and clear, I think the tutorial overcomplicates things. By making it so the player goes from sign to sign to get pieces of information was a little confusing to me, and a little overwhelming since all the information piled up at once. Of course, this isn't too big of a deal (since the gameplay is pretty clear), but I think that the tutorial could be simplified a little bit and cleaned up just to make the game easier to understand.
There are also some typos in the instructions, which can be easily fixed after the jam ends.
One other part of the game I really liked was the sound effects and music. In my experience, sound design really adds to the experience of playing jam games and helps add to their individual character, and I think you did it quite well!
While it could use some polishing in some areas, I think the core concept of this game is strong, and the gameplay has a ton of potential. The player experience just feels a little bit cluttered, but I think behind this lies a truly strong game that's both vividly creative and well-designed.