(Reshared from the General Discussion section of the Community.)
It's been five days since I published my first tabletop RPG, which I co-designed with a friend. After more than two years and seven months of designing, redesigning and playtesting with friends, I finally made the decision to put it out there for the world to see. It was a dream come true. I'm happy I got to accomplish something I found significant in a year when everything else felt seemingly aimless. Then again, it was just the start. The next thing in mind was marketing this game of mine. You know, leaping out of the circle of friends to find others who would be willing to try it out.
Man, I should've known this would be the hard part for me. I've done what I can since the day I published it, I guess. WhatsApp communities, Discord servers, subreddits, Twitter, Instagram, Snapchat, been there and done that, too. I was really glad I'd get to talk with someone Ijust started to knowabout a project that meant so much to me. Well, it's the fifth day, and I haven't met anyone interested in playing the game with their friends. Here's what I've seen so far:
1) Tabletop RPGs aren't common in my area at all. I've had to explain what exactly it means several times, even pulling up some Critical Role clips so they'd know what it looks like. On one side, my game could be the hammer that breaks the ice and introduces people around me to this wonderful subgenre. On the other side, the ice is tougher than I expected it to be. I thought it'd be easier to draw people in as long as the writing is good and fun to read, when in Reality, that only got me a "cool!" or a "good for you, man". It's nice and all to be complimented, but they'd move on the next day. I'm not simply looking for readers. I want people to play my game and have fun doing so.
2) I find it harder for me to convince people in TTRPG communities to try out my game, and I feel it has a lot to do with the fact that they also want people to try out theirs. Unfortunately, it's not always going to end up as a "why don't we try out each other's games?" . Not long ago, I asked a question in one of them. I was confused and tired like I am right now, trying to know if people aren't willing to try it out because it's a diceless RPG and people are used to TTRPGs with dice mechanics. I asked to know whether that was the case, and if it was interesting, how would I market it better? I tagged the channel in the server where I dropped the game link so someone could check out the game and they'd have a better idea of why I'm struggling with the marketing. Somehow, a fellow game designer replied in a way that accused me of disguising a marketing ploy in the form of an actual question. I explained that it was nowhere near the case and I wasn't even confident enough to market the game in such an outward manner, but I got no reply afterwards. The short convo made me more confused, and now I had lost all interest in marketing as a whole.
I got some strength today. Enough to make a post. I made an announcement post some days ago, but I can't find it. I thought to send another announcement, but I was afraid it would seem like I was trying to spam, so I just decided to rant instead. I might get some views and no replies, but I'm too tired to care about that now. I don't want to be discouraged even further, so I don't think I'd drop any link in this rant.
Thank you for your time, random person.