Yeah, the cam issue became apparent after we submitted. Most players come downstairs facing forward, so that's not a huge issue.
As for the UI, yeah I agree. I was trying something new (with the direction of the subtitles indicating who's talking, but in the end, it could use a bit more polish.
As for the similarities- after I played your game I had a similar thought. Both are walking simulator horrors, where software development is at the center of the story :)