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The levels got quite tricky, but I appreciated the difficulty ramp—this gave me strong Hotline Miami meets stealth vibes (maybe the exact opposite of cozy), but it was super fun. It'd be great to see a little more polish given to the environment design and interactions. For example, traps felt like they took a long time to arm, and there was no indicator or audio cues to help me understand if they were arming or not. Really fun and interesting game though so thanks for making and sharing it!

Thanks for playing! I wanted to add a couple more sounds and visuals, but I ran out of time, and also, due to inexperience, I realized at the very end that I should have been creating a tilemap instead of building levels with prefabs :)