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Hehehe, I winnnn!!!

Ok, the game is quite good with potential to be better. I’m giving some feedback (please, take it this comment in a positive way to improve things):

  1. Sfx and more different music. Yep, in this type of games is quite critical.

  2. Shorter levels. Is better 5/6 enemy loop than a looot of time killing robots.

  3. Game pacing. Like my game, the speed of all should be higher. The blue bullets have the same speed as walking. And red ones are too slow. Too easy to avoid.

  4. Game loop. When advancing levels, try to put more enemies at once, power-ups, walls, teleporters, healing packs, different weapons, different enemy attack patterns, etc, etc.

  5. Enemy IA and respawn loop. Once you know, the game is extremely easy. You need to keep still, not moving at all, shoot all your bullets to the enemy, avoid the red bullets (all in the same direction, maybe some dispersion could be nice to make it more difficult), and you are ready and recharged in the time of respawn of other enemy. Easy peasy.

  6. Work on the graphical side (sprites). Walking animation and top-down animations here are neccesary. Also the weapon, or the Z postion of some objects. Oh, I liked a lot the message in the T-Shirt hehehe.

You worked a lot, there’s a complete game here with a curious ending… So, congratulations for the hard work.

(1 edit) (+1)

Thank you so very much for your feedback! I really appreciate you taking the time to share it, I'll will definitely keep it in mined whist I work on improving my game thank you again.

Deleted 27 days ago