Interesting project, you're going in the right direction. Sound design is definitely the best aspect of this game, both the groans and ambient create a really nice atmosphere, though the groans were a bit too frequent (and the spiders jumpscare is pretty uncalled for and becomes annoying after it appears 2 times. Maybe instead of making it pop out of nowhere add a cabinet search mechanic and make the spiders a thing that can be found inside them.) The upstairs area definitely builds up some kind of mystery that I'd like to see develop. There are some technical issues I wanted to point out so that you could improve the project:
- By going up the stairs on the 2nd floor with the pentagram I was sure that I ended up on the 3rd floor. I was pretty confused when walking up again took me back to 2nd floor. The stairs that go down shouldn't have a sprite of stairs that go up.
- When going through a door or climbing the stairs the player character should freeze after touching them.
- Every furniture feels so... big compared to the protagonist.
- I couldn't find 2 keys. I searched the entire map 3 times and still didn't find them. I ended up accidently finding out that saving saves the amount of keys collected, but doesn't save the keys' picked-up state, so I just reloaded the game 2 times and collected the same key three times.
Overral the game has potential to be good, just don't forget to add some sort of compelling plot.
Keep up the good work!