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Nice visuals. Unfortunately, I couldn't make it til the end.

Feedback: I found it quite frustrating... the "1-bit" aesthetic (the way it is) made it almost unplayable.
The FOV was excessively wide and distorted, and the absence of dithering in nearby objects (AKA: lack of fog in nearby objects) made it extremely difficult to judge whether objects were close or far away. It's impossible to tell the distance of the platforms that lack the white top, or that we're seeing from below.