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That one hit me in a way I didn't expect from a game in this jam. Here! Have your stars :)

Lets start with graphics and sound. Or maybe lets start with the atmosphere, because I was going to write the graphics/sound work great to build the atmosphere. It was really something else- how the moving left and right was essentially the only mechanic, but how you made actual puzzles with it. It uses simple means, but achieving complex results.

Also... you rarely find a jam game, where in the end you wonder what did the author try to tell us.

I see that almost all the other comments use the word "unique" to describe this game... and it truly is.

I'm really glad it left an impression on you, thanks for playing and the detailed comment, I appreciate it a lot :) The past bunch of jams that I entered I tried to make a game (i.e. a platformer but you can do X, or a mini rpg with Y as a hook) and this time I just made something that I wanted to make without it trying to be anything else. It's the game I'm most proud of and it's really cool too see it resonating with people who have played it.