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Thank you so much for the detailed feedback it really means a lot! I’m glad to hear you had fun with the gameplay loop. The lantern mechanic was something I really hoped would add both tension and strategy, so it’s awesome to hear that it landed the way I intended. Your comparison to COD Zombies made my day  that “kite the horde” feeling was definitely an inspiration!

You’re absolutely right about the controls; adding WASD/arrow key movement is high on my list and should make the whole experience feel more natural. And thank you for the insight on the art direction. Consistent pixel density and a more unified color palette are things I’ve been wanting to tighten up, and your breakdown helps reinforce where to focus those improvements.

I also appreciate you pointing out the z-sorting issues that one has been tricky, but I’ll be working on smoothing it out. Really happy you found and enjoyed  the easter egg too!

Overall, thanks again for taking the time to write all this out. Feedback like yours helps a ton and keeps me motivated to keep polishing the game. I’m glad you enjoyed it, and I hope the next update feels even better!