That’s an interesting way of looking at it. I get what you mean, no matter what we do, someone out there will see us as the “villain” in their story. I guess the important part is staying true to what we’re building and not letting outside noise derail us.
My community is quiet too, but I’ve learned to keep moving forward regardless. If people enjoy the games, great. If not, I still had fun making them. I like the idea of being “memorable” more than worrying about being liked all the time.
Have a blessed day! :)