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Why does nobody download my games?

A topic by Rays&Rolh created 14 days ago Views: 688 Replies: 33
Viewing posts 1 to 14

Games Here: https://raysrolh.itch.io/

I have two Android games already developed and published here on itch.io, but they haven’t had many downloads. Both are casual puzzle-type games—you need to think, and also have skill and dexterity (at least in the second one I published). I believe these games stand out compared to what’s already on the market (they’re free), but I don’t understand why people don’t even download them, try them, and leave comments like: “I liked it” with reasons, “I didn’t like it” with reasons, “Remove this, it’s useless” and above all, explain their arguments.

I don’t mind whether the feedback is positive or not; if it isn’t, that would actually help me even more. For the games I’m currently developing, I could take those opinions into account and fix anything that players might not enjoy… but if they don’t play them, they won’t know whether they like them or not.

Finally, I want to ask you to try my games and give me your honest opinion—it will always be welcome. Thank you all, and let’s support indie games.

Deleted 13 days ago

Thank you for the message, I really appreciate it. So in your opinion the problem is that it’s harder to install on Android? In this case, my games are designed to work on Android 7 or higher, and they don’t require any permissions, since they’re not necessary. I always develop them aiming for compatibility with mobile devices that have 2GB of RAM or more, regardless of the graphics card or processor, so they can be played on many more devices.

Deleted 13 days ago

I understand your reasoning, and once again I thank you for taking the time to write on my post.

(+8)

Hi, what you're describing happens to everyone. The problem is simple: we have too many games and not enough players.

If you want your game to attract players, you need to build a community and actively promote it, not just passively wait.

Additionally, your game is only targeting one platform, Android, and Itch isn't an Android store. So, a good portion of the people who might see your page aren't going to download the content because they're not interested in downloading casual android games from Itch.

We don't have player statistics or hardware specifications, but if you look at the 1,200,000 indexed games, only 90,000 have an Android version. This also indicates that it's not a store focused on Android.

Furthermore, no matter how accessible your games are, Google is constantly adding barriers to installing apps from outside the Google Play Store, so not just anyone can install your apps.

If you're only going to create games for Android, it's best to try to publish them on Google Play, but you'll have the same problem there; these days, you need to do active promotion.

(+1)

Thank you for writing me a message, the opinion you give me is very convincing, based on the statistics (only 90,000 for Android). I also have my games on Google Play, but still, they don’t get downloads. And that’s why I always ask myself… Why?

(+6)

Personally, I don't play any games that use AI. Others may not care as much, but that's why I'm not interested 

(+1)

The AI in my game is present in the graphics (because I’m not good at designing images), that’s where I always use AI. But the programming and the game mechanics are 100% made by me, and in my opinion, as long as the game is fun, I don’t care whether AI was used or not. I don’t know, I think Arc Raider uses AI, and they’re nominating it for GOTY

(+5)

As an artist, I cannot morally support any project that uses A.I. generated images. But, this conversation has been had a thousand times over by people way more knowledgeable than I, so I'll leave it there 

(+2)

I totally agree with Pop Shop. AI is trained without respecting the artists' copyrights. Furthermore AI can produce nothing but cliché art, because this is what it is programmed to do.

(+2)

Pop Shop Packs

I imagine that as an artist you have every reason in the world not to be a supporter of AI-generated images, that’s obvious. But in my case, thanks to AI I’ve been able to fulfill my dreams: Android games that I always had in mind, but without proper graphics those dreams were kept away for years, until today. I am in favor of it, just like AI-generated music, because for those of us who are from the technical side (only programmers), having this artistic solution at hand opens many doors. And in some way, it will gradually impose itself and be accepted, just like Photoshop was in its time, and digital photo editing, until today it’s almost the norm. I’m grateful that you took the time to write me a message, and I have all my respect for you artists. One thing is certain: humanity will never be replaced by AI.

(+4)

Saturated market. This journey takes years for most.

(+3)
I believe these games stand out compared to what’s already on the market (they’re free)

Really? You think so? Is the "they're free" part the reason why you think they stand out? Because casual puzzle games that are free aren't exactly uncommon.

On Itch you compete against all these. It's only 1000 and with the word-game tag.

https://itch.freezing.top/games/platform-web/tag-word-game

Those games do not need to be installed. Installing games kinda defeats the purpose of "casual" games a little bit. Also, only 5% of them have AI. You might have written your code yourself, but you even made the game's description with AI. 

If it makes you feel better, your game is currently #16 of 82 of this list https://itch.freezing.top/games/tag-ai-generated/tag-word-game which is all games on all platforms with the word-game tag, but with AI.

Casual word games are somewhat popular, but it's a nieche. You limit audience further by having downloadable Android version instead of a browser version. And not many people like AI games. Why should they. There are better games that are free too and have no AI visuals. I tolerate AI in some games, but for a word game, there is literally no reason. Yes, that pun was intentional. You could have made the game without visuals at all. One of the most popular word games is Wordle. No visuals whatsoever https://www.nytimes.com/games/wordle/index.html . But as I said, you even wrote the description with AI. I guess most people probably do not even bother to read past the first few paragraphs after visiting your page, let alone take the effort to download it.

How many casual games with AI visuals have you installed on your phone lately? For fun, and not to see competition? I have never done such a thing, so obviously I am not your target audience.

You can try making a web version of the game with free non-ai assets. It's still a nieche, but at least you will get more plays and feedback, as you are getting now.

(1 edit) (+1)

"I believe these games stand out compared to what’s already on the market (they’re free)". What I meant is that I haven’t seen a game with the same gameplay mechanics as the way I programmed it, and that’s why it stands out—because it’s unique (two games in one). The snake graphic, which is the only thing made with AI, is for the game’s start screen, and I think it’s very good and necessary to have it there.

Regarding the installation issue, that’s something that makes me doubt—otherwise Google Play wouldn’t exist (unless you’re referring strictly to itch.io users). Either way, one thing is clear to me: this is not the place for Android games. As for: ‘If it makes you feel better, your game is currently ranked #16 out of 82,’ well, that doesn’t make me feel better. I would feel better if people downloaded it and installed it on their Android devices (as I imagine Android users do with every app and game they install from Google Play, where my games are also available). And then, after playing it, they could tell me, just as I started this post: ‘I liked it’ with reasons, ‘I didn’t like it’ with reasons, ‘Remove this, it’s useless,’ and above all, explain their arguments.

About writing the description with AI—of course! If it can describe my game better than I can (actually, my games, because I see people have only talked about one of them), then why not use it? What does that text, generated from an argument I gave the AI about my game, say that isn’t understandable or logical?

You ask me: ‘How many casual games with AI graphics have you installed on your phone lately? For fun, and not to check the competition?’ Well, I’ve searched, and honestly I’ve found very few, but I’d like to see more. I keep searching daily, because I focus on the fun it can give me—I don’t care whether it uses AI or not. I always give these two examples: The new game Arc Raider uses AI in its graphics and in several parts of its code, according to its developers, and because of that—does it make the game less fun or affect the user experience in any way? (In fact, as I said, it might even be the GOTY of 2025). Another example: If you suffered from idiopathic multicentric Castleman disease, and a healthcare professional using AI found a cure or something to improve your condition, wouldn’t you use it just because it was discovered with AI? And here’s proof: A machine learning tool managed to save the life of a patient with idiopathic multicentric Castleman disease, a rare condition with low survival rates and few treatment options. https://www.agenciasinc.es/Noticias/IA-y-enfermedades-raras-un-paso-revolucionar...

In the end, in my opinion, I simply started something at a time when many people are not yet ready for it. Maybe in a few years we’ll have this conversation again, and maybe then I won’t have to explain the obvious. (This has already happened in the past with EVERYTHING THAT CALLS FOR CHANGE). Thank you for your message, I’m glad to know your opinion.


(1 edit) (+1)

Really got your cult dogma down, haven’t ya. Nobody here said a thing against AI as a tool.

EVERYTHING THAT CALLS FOR CHANGE

Technology cannot call for change. The only things I see calling for change are Big Tech, who benefit monetarily from pushing AI trash, and desperate non-skilled people for whom AI is the only way to compensate for their stupidity.

AI won’t make you a game developer, not now, nor in a few years.

(1 edit)

First: I don’t have dogma, I have a brain and I use logic. Here some have spoken against using AI (or did you skip that part of the messages?). Besides, you yourself are against AI when you say: “The only things I see calling for change are Big Tech, who benefit monetarily from pushing AI trash.” You just called it “AI trash” (by the way, the one I use doesn’t charge me anything, so they’re not making money off me, at least not directly).

Second: I’ll assume you’re referring to other people and not to me. But if that were the case, and not to miss the opportunity… let me clarify (and I apologize if you weren’t referring to me, but the message is directed at me, so…) You’d be the stupid one—it’s disrespectful and rude—that without knowing me, without knowing anything about me, you say I want to “compensate for my stupidity.” Once again, it’s you who is stupid, since you don’t think—you only have a brain to repeat like a parrot, without thinking logically or considering results.

My skills are technical; I’ve been a Computer Engineer for more than 30 years, but I’m not a Graphic Artist. AI should not turn me into something I already am: an Applications and Video Games Developer—not just now, but since 2001, when I began programming with knowledge. I speak of realities with evidence, with practical examples, not of ideas, mental blindness, or fanaticism, which I do not share.

But I won’t continue, because I’ll follow Mark Twain’s words: “Never argue with an idiot. They will drag you down to their level and beat you with experience.”

(+2)

Are you using A.I. to write your responses?

(+2)

I beg to differ. I'm working on a game and using AI art for both photographic and artistic character portraits has enabled me to make a game I otherwise wouldn't be able to. I'm making everything else myself, except ChatGPT has also been a great help in learning C# and Unity. The ideas are my own, the photos I use for backgrounds are taken by me (I must've taken hundreds by now so I have plenty to choose from), the nearly 30 000 words so far of dialogue and narration were written by me, and all the music and sound effects will all be made by humans. The idea for the game is my own, and I'm the one brainstorming the scenes, characters, and conversations. I'm the one doing research and pouring my own experiences and reflections into the game to hopefully make it feel insightful, make people think and laugh, and cover some important topics. I could go on, but you get the idea.

SPIRIT is my first real big project and if it's ever completed and takes off, no one would be happier than me if I was able to do what the The Roottrees are Dead developer did and hire a human artist to make new portraits, but right now? No chance. No artists are missing out on work because I wouldn't be able to hire them anyway, and I doubt anyone would be willing to make a large number of character portraits for free.

You're free to be as opposed to this new technology as you want, but unfounded, generalizing rants about stupidity and desperation only makes you look dogmatic and uninformed. Also funny how using AI assets is lazy, but no one bats an eye at using free assets from for example Unity, even though this arguably takes considerably less effort and creativity than making assets from scratch with AI.

(+1)

That’s right, the shots are aimed at those of us who use generative AI for small things—in my case (once again, to clarify), only to generate images (and in my game LinguaSerpens, it’s just a single one), which of course I then have to edit with Photoshop (or PhotoPea) so the result is exactly what I want. But I’ll repeat your words: “unfounded, generalizing rants about stupidity and desperation only make you look dogmatic and uninformed.”

There are no AI resources without the developer’s reasoning or ideas behind them. For me, AI is like having a team of experts to ask questions or to entrust with specialized work that, due to my background, I wouldn’t be able to do myself. Thank you for your message.

(+1)

I get their concern, though, I'm kind of in the same situation myself. I just graduated from uni with a degree in geography, and one of my main selling points is that I'll be able to do GIS (basically mapping and analysis software) work. Who knows how many years or months away we are from AI-driven GIS programs. I guess I also get the idea that there's also something inherently 'wrong' about letting AI do creative tasks that were previously reserved for humans. All the same, I'll keep using AI, within reason, of course. It's a wonderful tool when used correctly.

(+1)

As others have said, you have to promote yourself. This can be hard work and you'll probably have to use TikTok, Youtube, and/or similar platforms. It's never been easier to make and publish games, but this is of course both a blessing and a curse: It means there's just so many games that you have to work hard to stand out. Also, of course, you have to promote yourself in a way that doesn't just come across as spam. Consistently putting out games and updates for WIP projects (once they're far enough along) helps too, of course.

(+1)

Thank you for writing me a message. Yes, that’s exactly what I’m doing—I’ve already uploaded a gameplay video to YouTube and TikTok, as well as shown and talked about the game in Facebook groups, but still nothing. One of them has only been up for about a month, or almost a month, while the other one, Perfect Order Puzzle, has already been around for about 5 months (on Google Play and here). Many thanks for your suggestions, and I’ll keep at it.

(+2)

With your defending AI, with no less than using medical "AI" applications no less, you lose track of the important thing: how people react to AI "art". 

It does not matter, if it is ethical or not. It does not matter if a big studio used it to recreate the voice of a deceased actor with constent. Or that some indie developers use it in their games. This is all beside the point.

Players do not like it. You cannot use AI assets as an advertiseable feature of a game. So displaying the use of AI will deter a lot of players. Do that in a nieche that already does not have all that many players, and you have barely anyone left. Add to that the barrier of installing a casual game that should have been a browser game and what you get is what you have.

On that point you are right, many players still don’t look beyond where they should or want to (because everyone has their own tastes and preferences), but my reflection goes as follows: And I’ll use myself as an example—if my game uses a single AI-generated image, and it’s only for the presentation of the game, while the gameplay mechanics, the idea of the game, and everything else as a whole is developed by a human, what relevance for or against does that image really have? Isn’t it logical to ask: why discard something you haven’t even seen or played, simply because it has an AI-generated image? (or because you think it was generated by AI, since no one can be 100% sure unless I confirm it). That’s where my doubt lies, and my reflection on the matter.

As for the installation barrier, I don’t believe it (unless you’re talking about itch.io users), because as I already said, otherwise Google Play wouldn’t exist, and games wouldn’t have millions of downloads (mine are also on Google Play). That’s why I don’t understand your statement: “Add to that the barrier of installing a casual game that should have been a browser game.” My game is for Android—I would never make it for browser, because that’s not my goal. Once again, I believe itch.io doesn’t have an audience for Android games.

You wanted to know. Now you have several opinions why and some with the reasoning behind the opinion.

If you have a better reasoned opinion why your game lacks success, maybe other people will benefit from it. Like the 60 word-game game creators behind you on that popularity list I linked. And that counted all games, not just Android games. If we take that list as a measure, your game is doing better than about 80% of them.

Yes, my game may be on the list (one of my games—why do they only talk about that one?) in 16th place, but it doesn’t make up for it, because there are no comments, neither positive nor negative. There’s a phrase that says: I don’t care about those who speak badly, nor those who speak well of me (in this case, of my games); I care about those who say nothing, because for them, I don’t exist. Thank you for taking the time to write to me.

Pop Shop Packs, it won’t let me reply to your post, I don’t know why or what you did, but to your question: Are you using A.I. to write your responses? My answer is: Don’t you know? I thought you were an expert at detecting that kind of thing, given the way you talk about it.

(2 edits)

I’ll leave this link here, it’s in Spanish (if you don’t know the language, you can translate it with Google), where the former director of such a serious studio with successful titles like Square Enix shares these considerations (as always I provide evidence, NOT ideas or dogmas):

https://vandal.elespanol.com/noticia/1350785154/pese-a-las-criticas-a-la-ia-gene...

(+2)

There is a topic like this about every week. Someone either asking why their game is unnoticed or asking how to promote their game.

One should not forget, that this is Itch. The whole platform is basically unknown. It has 1.2 million projects in the game category. But only about 250k of them are good enough to have some attention. About 60k of them are good enough to collect money.

So you asking why your game(s) are in the 950k, instead of the 250k of the games... meh. Who knows. It certainly does not help that you have an Android only game or feature AI. But even without that, it is unlikely that your game(s) would be in the 250k. Most of those other 950000 games are probably not bad either.

As long as you have fun creating games, all good.

For the other topic, and "evidence" how players view AI, citing the opinion of a former director of a studio is not exactly evidence. AI is not that old. How about some actual data on the platform we are currently talking. Maybe this is possible to see. AI games are relatively new, so I wish I could have used the 2025 category, but this does not exist yet. So I will use the last 30 days filter. We will use ai graphics, because that's what people notice the easiest.

https://itch.freezing.top/games/top-rated/last-30-days/tag-ai-generated-graphics

https://itch.freezing.top/games/top-rated/last-30-days/tag-no-ai

2660 28
2182 30
1097 7
223 6
122 9
111 14
107 5
255 4
470 4
131 9
62 5
59 5
78 3
40 3
85 3
62 3
37 3
56 3
49 3
80 3

Those figures are the amount of ratings and the order is weighted, so that more ratings will appear higher, even if the average is slightly lower. But from the number of ratings you can conclude interaction by players and evidently how they like those games.

I think that's rather devastating for games with AI. Granted, that's not proof of causality. It could be influenced by other factors and likely is. But the bottom line is, if you release a game and have AI graphics, people are less likely to play and subsequently like it.

Those other factors might include people not liking AI, the AI graphics looking cheap and bland, overall lack of production value since the developer had no budget to hire an artist, or things like people releasing games who are not game developers, but just made a thing for fun and those projects are in the same lists as professional games.


Thank you for your analysis of this situation. I consulted a friend who programs video games for a studio that makes Android games (Viva Games Studios), and he told me bluntly that if I don’t pay for advertising, it’s very difficult for my games to be downloaded. That’s how this studio does it. He worked on this game (https://play.google.com/store/apps/details?id=com.Naolito.SaveTheCat), and on the first day it was released it reached 500 downloads, in a week it already had 8,000 downloads, and now it’s at 50,000.

(+2)

Hey!

I totally understand your frustration,  getting visibility on Itch can be really tough. I just wanted to share something that might help: if you only create games for Android, you're limiting your potential audience quite a lot. 

I might be wrong, but in general most Itch users tend to look for PC games, especially indie experiments, jam entries, prototypes, or narrative projects made for Windows, Linux, or even browser.

In fact, creating a small browser-playable game could really help you gain visibility, since Web games get played instantly and don’t require downloads.

Keep it up! 😊

(+2)

Hello, thank you very much for your message and your advice... for now I only program for Android (I use Java and the Android Studio IDE), but I’ve just started writing the narrative for a visual novel using Ren’Py (which exports to Windows). Let’s see how it goes for me.

(+1)

At a glance, I assume it’s AI slop and move on, because that’s the impression of the cover art.

There’s no reason for potential players to give your game or games a deeper look if the first look sets off a big red flag. We have an abundance of options that feel less risky.

Hello, I’ve already had this conversation in this same post with others, so you can read my replies and you’ll know my position on the matter. Thank you for writing to me.

(+4)

I might have missed something. What I saw what was your opinion that the cover art shouldn’t matter. My point is that it does.

Your position seems to be that you would want to signal that your games are untrustworthy while simultaneously enticing people to play them.

I guess I don’t understand who’s in your target audience. Most people depend on trust when taking the risk of downloading someone’s program.

The type of people looking for AI-generated covers are likely for AI-generation the games. If that’s not what you’re offering, then the cover feels deceptive. People click away, regardless of what operating system they’re on or how much the game costs (nothing monetarily up front).

You don’t have to go out and find decent stock images or talk to artists who are already trust you or anything. It just felt like that point wasn’t coming through the discussions before.