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A game that does a great job capturing the science fiction atmosphere it sets out to create. It’s clear that the entire game was designed with maximum immersion in mind, from the interfaces to the sound effects and dialogues, all of which are really well done, especially when experienced together.

The feeling of being a leader can be tense at times haha, especially for someone like me who’s never liked being in charge of anything in real life. However, the experience of leading the ship through space and completing the missions is truly rewarding.

Since we're limited to just one room, the sense of immersion the player feels from the environment is crucial to creating something satisfying to play. I’d say the game focuses more on emotion than action, even though we can control some aspects through the other crew members.

The scope is really ambitious, but in a great way because it gives us a glimpse of a game with a lot of potential for expansion. After all, in space, there’s so much more we could do.

You managed to make the environment feel alive with the communications with other ships, which shows a lot of care and attention to detail in the game itself, drawing the player in with those little touches.

One area that could be further improved is the visual atmosphere. I think the windows could have objects outside them, but they don't necessarily need to be 3D models like the rest of the game. Simple 2D drawings with parallax movement and some random animations could be enough to create a sense of depth and a constantly moving environment, without the complexity of 3D models.

The sound effects are also quite pleasant and blend harmoniously with the rest of the game. Honestly, great work! I hope that at some point you continue with the project and expand it further, with more missions, endings, and potential game-over scenarios (maybe instead of just exploding the ship, the crew could end up on an unknown planet and become prisoners? That would make for an interesting game over).

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Thank you for playing and for the feedback, tips, and compliments. Really appreciate it.☺️

This was a small and quite rushed prototype in the end. My time management was not the best, which is always one of the trickiest parts of game jam development. There is a lot more that could be done, and I still have plenty of ideas in my head. I’ve now seen several people say they enjoyed this style of gameplay, so maybe I will revisit it in the future, expand it further, or create a new version with cleaner code😅.

My original idea was actually to show nothing outside the ship, except on the view screen during communication or combat, to reinforce the one room feeling. But another player also mentioned that having things visible outside would make it even more fun, so that is definitely a good suggestion to keep in mind. Improving the visual atmosphere is definitely on my to do list now.

Thanks again for playing, for the comments, and for the ideas for possible future additions.
And I’m glad to read that you had some fun with it despite it being a rough prototype.☺️