OK, I love office stories (and stock photo adventures), although I admit I was lost in my first run because I went to the coffee machine but when I wanted to go back to my computer to check the first client’s address, it said I have nothing to do there. So I wandered around the office, then left to the Post Office but was unable to tell for which continent I needed a stamp.
Also, checking the hub and then going to cardinal direction is a more simulationist approach (like some IF engines), but I’d rather have a simple choice between a list of rooms, because there is already a high-level complexity in the sequence of actions and people asking you for other things to do (“Thank Goodness You’re Here!”)
Typo:
- an extesion for project XYZ
The timer is pretty cool, I should also add it in my office simulation.
Speaking of which, you’ll probably be interested in those games I’ve made:
- https://komehara.itch.io/sidetracked (casual life, Renpy, many activities and timer)
- https://komehara.itch.io/a-day-in-aaa (office, Renpy, much more linear)
- https://komehara.itch.io/digital-facade (office, Unity, free exploration, but several bugs)
Tiens, pourquoi j’ai écrit tout ça en anglais moi ? J’ai trouvé ton profil avec la jam RDV de l’Histoire sur 1848 !
Bref, j’essaierai un 2e run plus tard !