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Ocean Door - A Dramatic and Endearing Mystical Adventure VN

A topic by Maidelen created 94 days ago Views: 355 Replies: 7
Viewing posts 1 to 5
(3 edits)

Ocean Door tells the story of a homeless boy that, in the middle of a global catastrophe, receives a letter from a childhood friend, who requests him to get out of the place where resides… for a reunion. Without any warning, spears grew from earth, annihilating everything they touch. And at the same time, a mysterious door appeared in the middle of the region, in the middle of the beach. 

If you risk your life and manage to get a special key to open it, you can access your home, where you can be happy for all eternity.



“I’m sure there’s a tiny piece of peace hidden in this ocean. That’s the reason why we fight each other, everyday.” 

So, let’s get going! With Edgar Roulette: A young fun guy who tells jokes and reads people hearts to inflict them pain. He’s so carefree. With his best friend Roya: Who calls himself Edgar’s brother, and wasn’t seen after the spear crisis commenced. How was his life in all these years? And also joining them is Greya, a legendary murderer. She helps Edgar because he requested her help.

What awaits this weird trio?? Will they survive until they open the Ocean Door? One thing is for sure: They will not give up. They don’t have nothing to lose.

In this visual novel with two routes and five endings, you’ll meet cool and cute characters in a dry world where everyone risks their lives in fights. They fight with magic! With tactics! With wea- wait, that word gets yourself throw in the dungeons… They fight with ‘fangs!’ You can expect from this game a cast of characters where a lots of them doesn’t know how to do things right, and can meet fates of all kind…

THIS GAME WILL BE TOTALLY FREE!! It will get released in five parts in total: A prologue/demo that tells a short story, the initial adventure with the trio, the first route, a special chapter and the second route. The first part will be published before the year ends.

I hope you stay interested on this project! I’ll update this with more and more details, anecdotes and, of course, progress! I have to finish this, it's maybe my first most important objective in this life. I hope this gets completed, really.
This is an evolution from this, you can check it out to see how much this game has change.

(+1)

Hey Maidelen, 

 I’m a composer working with OpenMPT and the ScreamTracker (.s3m) format, and I’d love to collaborate with indie developers looking for authentic semi-realistic sounds.

I recently looked at your prototype, and I was wondering if you wish to have a musical soundtrack in it I’m offering to create a free demo track for your prototype — especially if your project has a pixel/retro vibe. Tracks are lightweight, loop-ready, and easy to integrate.

🔊 Examples of what I can do:

  • Synthpop
  • Horror Orchestra
  • Regular Orchestra
  • Techno
  • Drum and Bass
  • Industrial Techno
  • Menu jingles
  • Atmospheric tracks

If you’re interested, drop a link to your project or DM me, and I’ll send over a custom demo track so you can hear how it fits your game.

Cheers, Esamuel19

Thank you very much for you offer. Sadly, I just don't have money for that. I want an original soundtrack but at this moment I can't afford it. Thank you again.

You don't need to pay me, not at where I'm at right now.

I'm sorry for responding this late. I'm thankful for your offering, but I'm not looking for a composer at this moment. Good luck with you career!

I spend much more time writing and writing across devices and text formats. The story is what matters the most, after all. It is now that I'm putting effort with the presentation and the flow of the game. That's what makes so satisfying to finally make a full start scene, with its music, art and text.

Looks decent! At least I don't feel that my eyes hurt seeing this in particular.  I feel so proud...

The first part of this project will be a story subtitle Canvas. The main focus of it is the important period of this girl where she learns how to defend herself, and how to fight the ones who wants her to suffer.

Talking more about the base story, Edgar has an interesting skill with his coat. If he pierces trough the inside of it, he can shoot a solid quick hook made of water. Edgar uses this to manoeuvre in the air like Spiderman or in Shingeki no Kyojin. It's really cool. I don't know how to draw the water hook in the way I imagine it, so the way you imagine it, that one will be. And obviously, the way you will feel that he is flying will be mostly trough narration. These are the sprites of him flying.


Looking to share more later!

The prologue is getting closer to completion. I think I really can share it before the year ends. I didn't want to work this much into a Demo/prologue of all things, but I hope that with this, there's free way to fully work in what truly want, the full blown story that is. Don't be mistaken, the Ocean Door full game isn't going to be a long visual novel. It would be lucky if the game with its initial and two routes lasted 10 hours.

At this moment in thinking hard on how to promote this, as I have no money for that. The prologue should aid but just a little bit, not more than a few people will play it. I'll see.

(4 edits)

She choose to be named 'Lenla' as a way to not look back. The ones who have marine blue eyes are monsters. She didn't requested these eyes, but as the days go on, the moment where the king of the world humbly visits her approaches.



The things that are not helping the development of this short story/prologue is: Me learning how to pixel art (This is old art, I can do better now! But I have to do the art of this game with this old style), me not knowing how to code despite all the efforts to learn across the years (thankfully, Ren'py is easy overall, but still) and my curse to redo the writing and how the scenes plays in the game, constantly changing things only for the next day not be satisfied with that, to all eternity... I really want to get this out already! But I want it to be as good as I can! An constant dilemma, but I'm slowly pivoting to drop the constant redoing. We'll see.