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Good job, the game is now playable. Some more feedback:

  • Constant regeneration may be not the best choice, since it forces player to just sit in the corner for a long time, which is not fun. I suggest putting healing consumables into the maze instead.
  • Towers inside the walls are not marked on the minimap, which is bad. I understand the player technically did not “see” them, but I suggest to still show them.
  • The “laser” tower seems to be the worst since it is somehow impossible to dodge. The damage seems to happen even when I clearly move out of the red line.
  • The minimap flickers when player moves – seems to be the issue with scaling / viewport
  • Although the “follow cursor without clicking” control scheme is indeed much better than previous one, I would still prefer an option for using keyboards. Also, this genre usually implements dashes, so maybe you want to as well.
  • I did not find any upgrades you speak of in your first post. How do they look?

Thanks again, I really appreciate the feedback. 

To get xp and upgrade player must destroy towers by right clicking them (damage numbers should appear, preset 10, in yellow)
I plan on adding QWER for spells later down the line.. shields dodges etc. so maybe I add arrow keys keys to move, make attack automatic instad of right click? although I wanted skill expression for click and move, kiting style game play. 
The laser tower you speak of, is this the Archer tower? red line gives player a warning that the arrow is coming and a chance to react to the projectile. red line doesn't actually do damage. 
There  are two maps, minimap in corner, should reveal all towers that have been exposed by the player and the large map (toggled with M) that does not show towers (yet). I tink you are suggesting that towers attacking from fog of war are revealed on minimap? 
I like the idea of healing consumables in, regen is not balanced like you said encourages afk behaviour. maybe I will reduce it value for now, but might use for different character types in the future, or even upgrades. 

(+1)

destroy towers by right clicking

Heh, I totally missed that. Why the right-click is used for both moving and attacking? That is extremely awkward, at least for me.

make attack automatic instad of right click?

Why not put in on the left click?

you are suggesting that towers attacking from fog of war are revealed on minimap?

At least those which are in the walls and thus remain invisible no matter what player does. Alternatively, you can modify map generation to put towers only in the corridors.

Now that I understand how to get upgrades, they seem to work – not much to say since currently they are very basic, which is normal for first prototype.

Good luck with development.

There shouldn't be towers in walls, they will fire over walls from hidden positions.

Thanks so much for the time.  If you would like feedback on anything, let me know. 

(+1)

I do have a game ( https://alsoknown.itch.io/way-to-crown ).

Note, however, that my game is large and complex, so please don’t spend too much effort unless you happen to like the game :)