Good job, the game is now playable. Some more feedback:
- Constant regeneration may be not the best choice, since it forces player to just sit in the corner for a long time, which is not fun. I suggest putting healing consumables into the maze instead.
- Towers inside the walls are not marked on the minimap, which is bad. I understand the player technically did not “see” them, but I suggest to still show them.
- The “laser” tower seems to be the worst since it is somehow impossible to dodge. The damage seems to happen even when I clearly move out of the red line.
- The minimap flickers when player moves – seems to be the issue with scaling / viewport
- Although the “follow cursor without clicking” control scheme is indeed much better than previous one, I would still prefer an option for using keyboards. Also, this genre usually implements dashes, so maybe you want to as well.
- I did not find any upgrades you speak of in your first post. How do they look?