This game was surprisingly difficult! I appreciated the "stunning" enemies after one was defeated mechanic. The monster design was well done and intriguing (reminds me of the sprites from Yume Nikki). I also really liked the "font" used in the logo, considering it was made in PICO-8 you'd have to have made it yourself. When there were multiple enemies at once, it would be nice to choose which one to "hone in" on but I know that the monster that's the closest to you is the one selected by default.
Viewing post in 20 Seconds Until Sunrise jam comments
Thank you very much for the review, that's amazing! I tried couple of targeting methods but in the end I chose to go with the targeting the closest one since there are only 2 buttons in Pico-8 but now after reading your comment made me realize maybe I could've add the targeting with O+X button combination. :)
Regarding the font I added the font I used in the credits. Initially I added the font using the Pico-8's sprite editor, but this was a bit cumbersome. Then I wrote a script which scans the main menu page I prepared in Aseprite which outputs the pixels I required to be filled white in hexadecimal format. Then I used that string in Pico-8 to print the title.