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(2 edits) (+1)

I hope my game qualifies as "z-fighting!" It certainly pushes low-polygonal glitchery as convention with assets fighting to the bitter end. lol

Oh, hi there! To be honest, I thought your submission was clear spam, but when you put it like that I guess it has a bit to do with the theme, so I will not disqualify it. Unlike a couple of other games..

(1 edit)

Completely understandable! I intended to create a lo-fi 3D walking simulator displaying the aesthetic warts and patchiness of a cheap derivative. The player's interaction with walls and objects (I think) achieves your definition of "z-fighting," but then again this is a new concept for me and I'm a bit shaky on it.

Thank you for the opportunity!  I learned something new that I hope to explore further.