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Feedback wanted: Clock event

A topic by RATASOFTWARE.INC created 18 days ago Views: 90 Replies: 6
Viewing posts 1 to 5
(+1)

Hi everyone!

I’ve been working on a clock event for my RPG Maker game. At a certain point in the story, the player needs to set a clock to the correct time to progress. I’ve implemented moving clock hands and some basic animations to make it interactive.

I’d love to get your feedback on:

  • The animation of the clock hands
  • The mechanics of setting the time
  • The art/style of the clock and interface

Any constructive criticism or suggestions are very welcome! I’m trying to make the experience as smooth and visually appealing as possible, so all thoughts are appreciated.

Thanks in advance!

(+1)

1-The animation of the clock hands: Looks clean, well done. 

2-The mechanics of setting the time: Looks like you use arrow keys and it seems to work well. How about having the option of using the mouse to click and drag?

3-The art/style of the clock and interface: Looks great and seems to match the vibe of the game. 


Keep it up. 
(+1)

Thanks for your feedback Dallas-91!!!

I had thought about the mouse, but I'm not sure I want to allow mouse use in the game... Most scenes and events are more consistent with keyboard mechanics --> arrow keys --> action buttons. 

With the mouse, the player can accidentally trigger events. I still have to think about this. I guess when the time comes, I'll consult the forum to get other opinions.

Thanks again and have a nice day.

(+1)

Very nice ✨

• The animations are good 

• Mechanics are good 

• art- style of the clock definately matches the vibe of your game.

Good stuff, keep building 🌟

Best Regards,

- X1 Studios 

(+1)

Thank you for your time and your comment!

The creation process is taking longer and is harder than I thought, but I hope to finish it someday...  thanks againd and have a nice day!!

(1 edit) (+1)

Hi! Really nice idea, clock puzzles fit RPGs very well 👍

Thanks friend!!! 😁