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Feedback on my first game (similar gameplay to Resident Evil) - Where Is Lena?

A topic by graywolvesgames created 2 days ago Views: 35 Replies: 2
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(1 edit)

Hello everyone,

This is my first game, and I am trying to create a similar gameplay to Resident Evil.  It's mostly about surviving and resolving puzzles. I shared the demo here and on Steam. I am waiting feedbacks about the demo and the Steam page. Please share any ideas, especially about the puzzles. It's really hard to create a puzzle that is not easy but also not hard to resolve :) Thank you!

Steam Link: https://store.steampowered.com/app/4196040/Where_Is_Lena_Demo/

Itch.io Link: https://graywolvesgames.itch.io/where-is-lena-demo


Hey, congrats on the project, it’s looking really promising already!

The atmosphere and first-person perspective give strong classic survival horror vibes, and it honestly looks great for an indie game.

As for puzzle ideas, a few concepts that usually work really well in this kind of game:

  • Clock-based puzzles: setting the correct time on wall clocks or watches using clues scattered in notes, photos, or environmental details. They’re simple but very effective for tension.

  • Combination locks where each digit is found in a different location (documents, room numbers, symbols on walls, etc.), encouraging exploration.

  • Computer passwords: terminals that require passwords derived from dates, names, or fragmented information found throughout the environment.

  • Logic or game-based puzzles inspired by things like chess (piece positions, colors, checkmate patterns) or poker/cards (hand rankings, suits, sequences). These tend to feel intuitive and satisfying for players.

All of these fit really well with exploration-driven horror and reward attentive players without breaking immersion.

Best of luck with development — I’ll definitely be keeping an eye on this project!

(+1)

Thank you for your feedback. I will take a look at each puzzle.  A combination lock is already used, but others can be added to the game. Thanks!