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the short version is that i'm applying a normal map in the block shader, based on neighboring blocks

(+1)

Makes sense, probably making more complex meshes would be heavier. Btw, the in world interactions for building is pretty much what i've been trying to figure (just theoretically) how to make it feel good. Games like Vintage Story stepped up with some of those mechanics but i still feel that crafting grids are due to be replaced. Even thinking in games like astroneer that has very little UI, even your inventory is mostly in world. Amazing concept you've managed.

thank you 😊