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Thanks!

Ahah, yeah, you're not the only one to say it is way too hard, I had a lot of trouble getting past 100~150 when playtesting it!

When I'll upgrade the game, I will add a difficulty curve that makes the Stability loss slow at first, but faster the more you play, so that new players can get the hang of it easily, and long-time players can have a challenge to beat their own best score