Hi! A few people have asked for this now so i'm going to start looking into it :)
3dmatt
Creator of
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Hi! and thank you.
A few people have asked about combat so it's something I need to add more detail on. I'll be sure to flesh out the Action Round section in the next update.
Action Rounds (hopefully) follow the same pattern of pay as the rest of the game, by which I mean you are faced with a challenge (an attack, in this case) and you react back and forth to the consequences. The only difference in an Action Round is that there are a limited number of things you can do before the Action Round ends.
In an Action Round, everyone spends Power to use Plays. Once everyone has run out of Power, the Action Round ends and a new one begins, and everyone gets all of their Power back.
Ideally, my hope is that an Action Round is a back and forth of using the Attack, Defend and Strategize Plays, deciding whether to act right away or hold some power back, to deal with consequences.
I'll write up a more detail example round and reply with that soon.
oh, and there seems to be a glitch on the web version of the Stats list. The numbers are there, they're just not showing. If you try to select text in one of the blank boxes where they should be, they will show up. I'll look into it and get it fixed.
Hi! I'm in the middle of making a Pokemon Pbta

https://3dmatt.itch.io/powered-by-pokemon
In this game, most of you are stepping into this world as a human, a trainer! People who face the trials and tribulations of life with a pokemon partner by their side. One of you will be The Professor. The Professor will be in charge of starting you down the path of your story, bringing the world to life and portraying the People and Pokemon you meet.
It's still a work in progress and any feedback or critique would be very appreciated!
