Yeahhh the bug is the one that lets you directly upcast. But it looks like I need to make it clearer!
Ada18980
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The paid version can be run in browser b/c many people still have saves associated with it, so I don’t want to suddenly yoink away their data!
Theres no difference other than the fact that itch.io does not list most paid NSFW games in search but will happily list free ones… which was doing really hurting the discoverability of my game despite being free to play online.
Complete block is tough because some enemies have only one restraint type. For example latex elementals only spawn one type.
The intent of perks like More Tape or Less Tape is to make certain enemies spawn more or less to try to counteract this. But its hard to make a modular system that covers all bases.
As for the multiple types of restraints, yes this is a problem. One thing you can do to make things at least look better is to set a default palette in the character tab. This will at least align the colors.
Some planned features are being able to hide restraints you dont want to see, and enemies entering an “adjust restraints” mode where they strip away excess types similar to how the stripping in doll processing works. Right now the main way the game tries to handle it is by adjusting the effective level of restraints when deciding if one can override another, based on the number of tags shared. But this unfortunately doesn’t always work with every possible combination.
My plans for the generic faction prisons is to have a limit on how many can spawn each time you are thrown in jail, resetting if you are captured again.
As you keep defeating more and more of them the waves will get stronger, so farming them will have a practical limit. This will also allow lower level prisons to potentially be a destination if captured in a higher floor, thus reducing the number of redundant prisons each floor.
They shouldnt be respawning in front of you. But the main reason they respawn is because otherwise escaping after clearing the room is very easy.
However if they have names and they pop up in front of you, thats due to the wandering NPCs system. Those do not infinitely respawn, theres a finite number wandering around the map.
This is actually something Im planning to do! But yes it will be a large undertaking. The plan right now is to have the game automatically group layers and render them to separate textures which can then be distorted individually.
Sort of like live2d.
But it will be a lot of work so Im hesitant to start it now as Im currently in the process of moving!


