Added CLoudflare as a proxy DNS to solve some ISP block. This may solve your problem :)
AikonCWD
Creator of
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Oh! nice! Im working on a new update for the game right now. But I will try to simplify inputkeys, UI, controls, etc. I can also add a button to add a keyboard for the login process. Also every action (equip, remove, apply, throw) can be accesed from the inventory menu (actions are at the bottom for each item). Maybe I can let you use directional keys to select the desired action, simplifying the input_key mapping...
I will test this when I have the R36S :P
LOL! love this.
But how you managed to map all the keyboard keys to a handled device?! Im curious haha. And yes, you have full permission to port the game. Im updating the game every 6 months. It is possible to teach me how you do this so I can update the ported version too? (I will recieve an R36s for xmas!)
Ei! felicidades por tu victoria. Nivel 24 está genial. Si te ha gustado el género te recomiendo que pruebes Coop Catacombs, es igualito que GodoRogue pero algo más moderno y con mecánicas de cooperación que le da un toque diferente al juego. Lo tienes en mi perfil para jugar :)
Por cierto, con qué clase te ha resultado más fácil ganar?
Haha, I totally get where you’re coming from, and I 100% agree that open-sourcing can keep roguelikes alive and evolving. The thing is… I’m honestly a pretty terrible programmer 😅 The code for this game is a complete mess — unreadable, badly structured, and with zero comments. I’d be kind of embarrassed to put it out there in that state.
That said, for smaller projects or little tools I usually do share the source, so I’m definitely not against the idea in general. Just… this particular codebase is more of a crime scene than something others could actually build on!

🧙♂️ Coop Catacombs is a classic turn-based roguelike, featuring permadeath, grid-based combat, procedurally generated dungeons… and a twist: asynchronous cooperative multiplayer.
⚔️ Descend into a deadly, cursed dungeon—alone, but not entirely. You'll encounter the remains, messages, and even helpful actions of other fallen adventurers. Leave clues, assist others, or find aid in the most unexpected places.
🏆 Winner of the 7DRL Challenge 2024
✨ Key Features:
🧩 Traditional roguelike gameplay: permadeath, ASCII-style tileset, turn-based tactical combat, and deep systems.
🧑🤝🧑 Asynchronous co-op multiplayer: leave behind messages, drop items, trigger traps or events that influence other players' runs.
🧤 Rich item system: enchanted weapons, magic staffs, potions, scrolls, cloaks, gloves, rings, pendants, traps, and more.
🧠 Smarter monsters: patrol routes, awareness, unique traits, and AI that reacts to your presence.
🔥 Environmental interaction: burnable terrain, destructible walls, ice blocks, magical traps, hidden graves, explosive monsters...
🌕 Dynamic exploration: moon phase events, sanctuary glyphs, vampirism, god statues, and hidden lore.
🎲 Tons of secrets: cursed gear, rare encounters, altars, monster mutations and surprises every run.
🎮 Fully playable on your web browser.
🖼️ Minimalist pixel art with retro aesthetics and optional shader effects.
🎮 Play now: https://aikoncwd.itch.io/coop-catacombs
💬 Feedback is always welcome—how far can you descend?

Hi
I can't help with that. For some reasons, Bitdefender blacklisted my domain. I've tried to contact Bitdefender's team for a removal/whitelist, without success.
Is up to you: you can disable your Bitdefender software. The only I can say is my domain is secure. Nothing is installed on your system. The URL you are pointing is just for create an user account.
The server is up and running again. You can do check by using this link: http://aikoncwd.ovh/sql_catacombs/get_current_dungeon.php
Enjoy your dungeon crawling!
Ops sorry I just noticed this message today. Looks like itch.io did not send me a message when you replied.
Im using those headers to prevent that:
header("Access-Control-Allow-Origin: *");
header("Access-Control-Allow-Methods: GET, POST, OPTIONS");
header("Access-Control-Allow-Headers: Content-Type, Authorization");
Single thread only since multi-thread will cause some bugs in Godot 3.X. Im using Godot 3.6-stable. I don't like the new Godot 4.x branch
I wanna first port my GodoRogue game to Steam first, then maybe I will port Coop Catacombs.











