Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alamantus GameDev

109
Posts
12
Topics
153
Followers
66
Following
A member registered Jul 16, 2013 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you for your kind words; I'm glad you are enjoying Feather Wiki and finding it useful! :)

I don't have experience with Neocities directly, but if what I understand is correct, you should be able to just upload any HTML file to it, which means that you should be able to upload your Feather Wiki file directly to Neocities as well, just name it "index.html" instead of whatever the current file name is to have it show up by default at your Neocities address. :)

As for the names in the title, you should already be able to use whatever text you want in the title and headings of pages (and even in the page slug, excluding punctuation)! After testing with your example, I do see that the auto-generated link to the "Hörspiele/Hörbücher" heading is not correctly jumping down to the heading when clicking the wiki link from another page but removing the German characters does make it link correctly. It should be jumping to the correct heading regardless of what letters are used, so this is definitely not working as expected. I will be sure to address it in the next version!

Unfortunately while I can say that work on the next version is in progress, I cannot predict when the next version might be available. I'm hoping that I can make it available before the end of this year, but I can't promise anything unfortunately. I'll be sure to notify you in this thread when it is available so you can upgrade your current file and have the fix!

I don't know how feasable this is for NSFW artists, but in light of content being re-listed if it's made free, what if you made your NSFW content free but link to an alternate SFW project with the right price/pay what you want? That way your content can still be listed and people can pay you for your work without the payment processors freaking out! Any idea if something like that would work?

Thanks! I'm glad it's helpful for you! 😄

(1 edit)

@Shadwprncss Nothing has been changed in a while, and it's loading fine for me. On mobile, you have to push the "Run tool" button, but everything seems to be working properly.

What seems to be the problem? Is it not loading for you? Is it not calculating? I can look into it if I can get some specifics :)

Hello again! I just whipped up a quick promotional video with some gameplay featured! It doesn't explain the whole game, but it gets the basics across—the rest is in the rule book!

Hi there! There currently is not a video, but that's a great idea! I'll start working on it when I get a chance.

Hope you enjoy if you download it!

Great work on this so far! I chose the same art, and I really like your take on the game!

Thank you for playing! For the demo, I actually did reduce the number of cards in the deck, which I realize might have been a mistake—while developing, I was using a 68-card deck instead of the 40-card deck in the demo. I think going back to the original number will help a bit with the trouble of running out of cards. Either way, I think you're right; it would be fun to have extra cards lying on the ground that you can pick up to add to your deck, and maybe even have a deck refresh that re-shuffles your discarded cards into the pile!

In future versions of the game, I will be adding the Minotaur, which will move directly toward the player when the deck gets down to 15 cards remaining. When the Minotaur catches you, it's game over, so that will prevent the game from simply ending when you run out of cards.

Thanks again!

https://alamantus.itch.io/guts-plus

https://alamantus.itch.io/card-clash

https://alamantus.itch.io/knights

This was very silly, short, and fun. Great job!

I get this simple error with a window title of "Fatal Error" on Windows 10 when trying to launch the exe file. I know it's just a prototype at the moment, but I wanted to let you know in case you weren't already aware. :)

Anyway, I'm a big fan of Sky Rogue, so I'm looking forward to checking this out!

That's a nice, specific number. Did that just feel nicer than what it was before?

The Mega Man Legends nostalgia is hitting super hard with this, and the improvements over that series are wonderful. I really hope development continues smoothly so it can get all the care and polish it deserves! Keep up the good work! :)

Amazing, beautiful work, as usual!

Wow, thank you so much for taking the time to not only read through but also leave such detailed feedback! I can't express how much I appreciate it! And I'm so glad you like it, too!

One of the projects I had in mind was to write what I tentatively titled the "GUTS+: Tome of Helpful Examples" that would do exactly what you asked, but I haven't been able to dedicate time to it yet. A table of unique qualities would definitely be a good thing to include, though. It's typically just something about your character that doesn't necessarily always have a clear function.

Here are a couple examples for you in the meantime: one of my players is playing a handiman and two of his custom qualities are "Electrician" and "Woodworking". So far, he's used Woodworking to get additional dice for hacking through a wall and and Electrician to try and get any advantages possible on nearly anything with wires. Another character is an American football player fresh out of high school who has the quality "Big-Boned", which he's used to his advantage tackling people in combat. Yet another player's character is a ranch hand who's good with horses and is obsessed with the paranormal/cryptids, so his qualities are as vague as "Horses" and "Cryptozoology". I've allowed him to use Horses to try to interpret any animal interaction and played off any failure as "well this animal is nothing like a horse" and Cryptozoology has similarly enabled him to interact with things that aren't animals in a similar way or to see if he's heard of anything like the unknown creature before.

Thanks for your kind words! Yes, doubles came about to combat the inevitable bell curve that adding more dice to this particular system would cause. And thanks! I'm pretty happy with the Assistance system in that regard, too! It's not super reliable, but it rarely hurts to try it and when it does work, it can be pretty helpful! I'm personally a fan of when your players come up with excuses for which qualities could be helpful and how they're helpful lol.

I'm glad you found Essence well explained! I tried to do my best to make it understandable, so I'm glad it worked out. The thing about Essence as it currently exists is that Essences can't really combine or mix, but I do get what you mean about maybe there being some kind of interaction when they touch... I'll have to think about that! I'll at least add something to the GM chapter about considering what might happen if different Essence types interact. As for multiple Essences acting on a single object, as a GM I'd say it depends on what the action is. If 2 Essences are trying to Push the same object in opposite directions, then I would personally require a Contest roll using the Essence quality to decide who prevails, whereas 2 Essences trying to manipulate someone's memories or feelings would just compound. If those memories or feelings were conflicting, then the GM should describe what that conflict of "this happened and it didn't happen at the same time" would feel like in the unfortunate target's mind, or maybe one affects it slightly sooner than the other so it's a very quick sequential change?

Anyway, I've just written an equally long response! Thanks again for your kind words and for reading through the rule book at all! It really means a lot, and I appreciate it. I hope you have fun if you and your friends end up using it! :D

Great game! Tons of fun and the theming is super cool!

I'm super excited by the opportunity to be included in this! I only have one paid item, but I'm happy to include it here:

https://alamantus.itch.io/guts-plus

I had no idea you could use the lines to carve out the inside of an island! That's a fun challenge!

Holy cow, that's ridiculously impressive!

Good lord, I've never seen such a good outcome!

I can't explain how much I love this game. Every time I see an update for it, I go and play it again, and it's just so delightful and interesting that I never want to stop!

The "-" syntax would be a great way to implement that! So far as I know, it's not here now.

(1 edit)

Is there a way to exclude multiple tags? I tried a couple of things but couldn't figure it out, if it's possible at all.

Aha! That's great to know, thanks!! I'd love this to be more widely known if not added to the UI, even if it was in an "Advanced search techniques" popup or something.

Ha, I just created a suggestion post for this exact thing for pretty much the same exact reason!

Hi! I sometimes like browsing the top games while I'm at work (don't worry, not for a long time or anything lol) just to see what's popular, but most of the time the most popular games are horror games with imagery that I don't necessarily want on my screen at work (nothing raunchy of course, just spooky / stuff I don't want to have to explain to nosy co-workers). It would be great if I could choose tags and/or genres to exclude from the display list while still seeing any others!

I'm sorry in advance if this is already a feature and I just didn't see it, but that would really improve my browsing experience on Itch! I know I can filter by a specific genre or tag, but this is a request for the opposite feature.

Thanks! :)

That's super weird, I'm not sure why Firefox is just outputting an empty PNG. @watabou says below that he may add a proper export button in the future if he continues development, but in the meanwhile, you may need to install Chrome to save it without just taking a screenshot.

You can right-click and choose "Save image as..." (or something similar) in most browsers! It'll export the whole dungeon, including the title and text at the top.

If you change toggle the notes off/on and repeat the image save, you can create a DM copy and a player copy!

Super great! This idea is so fun and the use of the assets you make are so creative!

I did it! I just submitted SKATER+ with the word count coming in at 5248 words! Just over the required 5000!

https://itch.freezing.top/jam/rpgenesis2019/rate/464984

I'm happy for that 5000-word requirement, though—it forced me to create some rival characters and flesh out what they're like and how their SKATE+ stats reflect who they are, hopefully providing a good pool of examples for people trying to create their own skaters.

I was able to playtest the game tonight with a group of my D&D friends, and it went really well! We were able to talk through modifying energy restoration and making sure that there's always some competition with areas. I also need to add some details about bonus points from special flourishes as well as modifying how many points different tricks are worth!

Either way, it was really fun and they all enjoyed it, which is a huge win for me!

I've got the character cards and skate park pieces designed! They're pretty simple, but that's kinda essential for game jams :)


The GM builds the skate park out of these pieces in configurations from 2x2 up to 4x4 (repeat pieces are necessary for 4x4)!


Yeah, that makes sense. I'm now halfway to 5000, and I'm pretty sure the rest will need to be examples!

(1 edit)

Alright, so I'm running into my first problem: The rules are almost complete but I'm only at about 2000 words.

I guess I need to start writing some skate park lore and some general story hooks? Or maybe I can just over-explain some of the mechanics and give lots more examples?

Let's see if I can do this!

I just made a cover and I've been getting going on getting the rules written! I'm pretty excited about it, but I hope the theme (particularly the slang) translates well enough for the others in the jam!

So the GUTS+ System is my RPG system that features custom stats and a special die rolling system with d6's. This game will use the die rolling system and main gameplay rules, but everything else is skater- and skateboarding-themed!

You and your crew are skaters taking on either each other or an opposing gang of skaters to do the sickest tricks and rack up the most points in the skate park. Set up your SKATER+ stats: Slide, Kicks, Attitude, Tricks, Energy, and Recovery, plus one custom stat that makes your character stand out from the rest!

I have some ideas for how play will work, but that's my basic idea! I'll try to post here about my progress. Hope this idea works for this jam! If not, I'll figure something else out.

Ah, I see, sorry about that! I guess that'll make it even harder haha. I'll do what I can!