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AlexOnTheMoon

297
Posts
7
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25
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A member registered Mar 15, 2018 · View creator page →

Creator of

Recent community posts

I love the old shooter maze concept, great game!

As someone pointed out, some weapons don't seem to be very useful. Grenade launcher is kinda weak. If it at least had a decent AOE. But I wasn't able to test it much because I lost too soon haha 

Thanks for playing and for the feedback!

Nice entry! Unfortunately game window was very small for me and I didn't figure out how to fix it

Adorable 8> Saw your development posts in discord and happy how it turned out!

A minute to realise where those upgrades are, huh?

It took me 6 attempts almost beating the game and coming to this page to leave my rating. And then I saw a random screenshot and be like "Wait, there are upgrades waaaa..." XDXDXD

Great one! I love the calm pacing. Music really helps with the right vibes, haha =)

So, someone here told it's kinda hard to get upgrades. You know what? I've played like 6 times with the best result being 30 seconds until end... WITHOUT KNOWING THAT THERE ARE UPGRADES IN THIS GAME. I mean, you hid them not bad lol XD

And it still was fun! The game into a really dicy bullet hell + line patterns recognition challenge.

And after getting my master degree in that mode completing the game with upgrades was just a breeze. Really wanted to play more than 6 minutes. Why only 6 minutes??

Caught an error two times in a row

index.js:1 Uncaught RuntimeError: function signature mismatch

    at 0d488df2:0x28403a

    at 0d488df2:0x283a9b

    at 0d488df2:0x2afdea8

    at 0d488df2:0x2afdf7f

    at invokeEntryPoint (index.js:1:30520)

    at handleMessage (index.js:1:9348)

(1 edit)

One of your testers here and I can say this build feels soooooo cooool 8> 8> 8>

Great job guys! This is my 3rd 30/30  of all ratings for this jam

P.s. the mechanics are pretty addictive, kinda wanted to see more levels (wtf, you couldn't just put bigger mobs there or what ?  😆😆😆)

Thanks for playing!

I wanted to give the ship sort of "big mass" feeling but it's probably a bit too much. You're not the one struggling with evasions, hehe.

As for limited view, it was happening to a lot of other players in previous builds. But I've set camera zoom to max value by default - there shouldn't be a lot of off-screen shooting. Though you still can change it with mouse scroll. Could it possibly happen to you? (I might just turn zooming off in future)

Just started playing. Let me say it right away. Making ESC one of gameplay keys is a bad choice for web builds...

Very good! I adore the aesthetics and overall smoothness. Very polished and super charmy. 

As a lot of foks said, controls are waaay unconventional and take some time to get used to. Other than that it's just a great  game, I would love to see it's bigger incarnation

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I've replayed the Bird fight like 10 times because of this but I found a solution. 

After you defeat the Bird happens next:

- player is frozen and can't be controlled

- a leaf spawns right above the player

And now the game waits for the leaf to fall on you. After this you obtain the new ability and controls unfroze.

BUT. Those platforms are still up and if you're standing under one them guess what. Yeah, the leaf falls on a dang platform soft-locking the game forever.

THE SOLUTION TO THE BIRD BUG: just make sure that after the last hit there is no a platform above you

Yeah, I know that bug too lol. One-eyed dudes won't die until you put a huge amount of bullets into them

Holly cow, I've played so many times already. Very addictive!

If you're still planning for updating this game I'd like to suggest a small improvement for the upgrade selection: add a hold-to-choose feature. I.e. you choose an upgrade not just by clicking, but via holding left mouse until a meter fills up. 

I've accidentally picked so many wrong upgrades when being super focused on fighting. It's a little annoying.

Another option could be press-a-specific-button-to-open-the-upgrade-menu. Maybe it's even better

A separate state for launch zones could work, though it sounds a bit too complex.

What if you revert the dampening control? I.e. dampening is always enabled except when pressing A/D. Could that work?

Ohhh, I love this. In our first Steam game we've actually discovered a "broken" jump if you press buttons in a particular order. But we decided to keep it and let players discover it.

Again I'm not saying it's a bad thing, just saying how I felt while playing, haha 😀 I think I just wasn't in a challenge mood

It's not just about wave pulses. I couldn't fully stop just using A/D. Did you thing of adding a small dampening to horizontal speed?

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This. Is. Just. Awesome!!!

The visuals, the sound design, the fresh touch on platforming mechanics, the atmosphere - everything! 10/10 guys, good job!

Speaking of cons, I only have to say something about air movement control. If you wanted to add rage-game elements you've definitely succeeded. Because I hate it 😀 God, I failed so many times just because it's impossible to fully kill your horizontal speed while mid-air... I've given up on getting all of the collectibles by the end of the game because of this. But, it's not necessarily a bad thing. It's just definitely not my thing, that's all.

Other than that great entry. This is a second game I give full 5-stars ratings

I love the concept and the art! But the game is overwhelmingly hard for me. Jump windows are too small and didn't figure out how to evade the penguin. Also getting hurt when failing to slope-jump feels a bit too much.

Other than that, nice entry! And good theme implementation. It could be a really enjoyable game if well balanced

Glad you enjoyed it! Thanks!

Super cool game. I enjoyed playing a lot!

Very intruiging game!

It's funny how much similarity it has with my older project. Though it's more shooting based.

https://alexonthemoon.itch.io/planetlooter

Can't fully agree. Combined with slow and increased fire rate it can be actually usefull

Super chill game! I love the simplicity of the core gameplay as well as sound design and music. Great job!

+1, here. It looks like sea and sky background are fixed and not moving as opposed to enemies

Thanks for playing! Good point about playing with a trackpad - I actually was struggling with it too XD

Thanks for pointing out the ESC bug too

No worries, I didn't agree with the game lol XD
But thanks for cheering anyways =D

Love the concept and the execution! Great job!

This made me stretch my brain quite a bit

(1 edit)

Very fun upgrade of the dino runner! Music and gameplay are super fun. And love the silly premise for the main mechanic XD

Does getting the blue key mean you won?

Awesome game! Very innovative mechanic. And very enjoyable challenge!

This is 10/10

I've enjoyed playing this! Difficulty spikes right from the start, but becomes enjoyable as you get used to controls.

Music is awesome and really gives you adventure vibes.

Some of the mechanics felt too stiff which gave me feeling for the game to be unnecessarily difficult at some moments. Unless you aimed for making it more of a rage game, haha =)

Particularly, I would nerf falling acceleration. It just feels like you reach the speed of light in 1 second lol

Also making a platform slow down before changing direction would help to better see its movement area. 

Those are minor cons, but they gave me most of my hard time in game, haha =)

Anyways, nice entry. Good job!

The game is super addictive, I can say no more. Very cool idea for a minesweeper-like game. Kept me trying for like a couple hours until I've managed to beat it. 

I've revealed 4 BTC on the last "wave" but the game considered me failing. Unfair. I consider myself a winner anyways lol 

I like the idea and the execution! Nice job!

Would love to see more new mechanics like new followers types, abilities obstacles, etc...

The game's layout bugged out on the first run and  I couldn't see half of a level at all. Fixed by reloading the page.

All the levels are great except probably the last one where you have to basically wait and catch grey guys on the other side. Seems a bit tedious and out of your control

Thanks! Took a note about cursor. Multiplayer would be awesome, but that's probably for another game, haha 😅

Interesting interpretation of the theme to just make a wave-based control method. Though it didn't feel intuitive for me as I was struggling trying to collect the right coins. Also for some reason fps starts to drop if you reach the max wave length

Thanks for trying out my game too!

Yeah, I was thinking about that jet trail the whole jam and thinking "leave it to polish phase". Anyways I'll continue working on this game so the trail and more vfx will eventually appear =)

This was fun! I like the aesthetics. Great feel of discovery! The unconventional controls take some time to make sense of a bit more to get a good grasp but feel really satisfying when you do! Could be a really cool sea adventure game

Some weak spots I've met: - camera angle drastically limits your view towards south - once I first heard a tentacle and only then I saw it lol - there are shallow land patches which totally looked like shortcuts when submerged, but they were not -_- And this is how I lost the first time hahaha - the knockback force from crashing the land seems to be a bit too strong, feeling of loosing control of your ship is a bad feeling, I'd suggest nerfing that by some degree

Other than that, great job!

Thanks for the hint! 

I love the visuals and sounds and as I've said, this seems like an interesting concept. Overall, I can see you've put a lot of effort into this project.

But I personally failed to understand how to play. I think I did a couple hits on the enemies but I didn't fully parse the basic fighting rules of the game and eventually quitted

Thank you for the feedback! 

Yeah, I wanted to add a boss fight for sure. But a jam is a jam, you gotta release what you have 😅

Also I'm enjoying working on this project a lot and I'm going to continue its development after the jam ends. Including adding more enemies and boss fights! So stay tuned if you enjoy such type of games 😉

Thanks!