I love the old shooter maze concept, great game!
As someone pointed out, some weapons don't seem to be very useful. Grenade launcher is kinda weak. If it at least had a decent AOE. But I wasn't able to test it much because I lost too soon haha
Great one! I love the calm pacing. Music really helps with the right vibes, haha =)
So, someone here told it's kinda hard to get upgrades. You know what? I've played like 6 times with the best result being 30 seconds until end... WITHOUT KNOWING THAT THERE ARE UPGRADES IN THIS GAME. I mean, you hid them not bad lol XD
And it still was fun! The game into a really dicy bullet hell + line patterns recognition challenge.
And after getting my master degree in that mode completing the game with upgrades was just a breeze. Really wanted to play more than 6 minutes. Why only 6 minutes??
Thanks for playing!
I wanted to give the ship sort of "big mass" feeling but it's probably a bit too much. You're not the one struggling with evasions, hehe.
As for limited view, it was happening to a lot of other players in previous builds. But I've set camera zoom to max value by default - there shouldn't be a lot of off-screen shooting. Though you still can change it with mouse scroll. Could it possibly happen to you? (I might just turn zooming off in future)
I've replayed the Bird fight like 10 times because of this but I found a solution.
After you defeat the Bird happens next:
- player is frozen and can't be controlled
- a leaf spawns right above the player
And now the game waits for the leaf to fall on you. After this you obtain the new ability and controls unfroze.
BUT. Those platforms are still up and if you're standing under one them guess what. Yeah, the leaf falls on a dang platform soft-locking the game forever.
THE SOLUTION TO THE BIRD BUG: just make sure that after the last hit there is no a platform above you
Holly cow, I've played so many times already. Very addictive!
If you're still planning for updating this game I'd like to suggest a small improvement for the upgrade selection: add a hold-to-choose feature. I.e. you choose an upgrade not just by clicking, but via holding left mouse until a meter fills up.
I've accidentally picked so many wrong upgrades when being super focused on fighting. It's a little annoying.
Another option could be press-a-specific-button-to-open-the-upgrade-menu. Maybe it's even better
Ohhh, I love this. In our first Steam game we've actually discovered a "broken" jump if you press buttons in a particular order. But we decided to keep it and let players discover it.
Again I'm not saying it's a bad thing, just saying how I felt while playing, haha 😀 I think I just wasn't in a challenge mood
This. Is. Just. Awesome!!!
The visuals, the sound design, the fresh touch on platforming mechanics, the atmosphere - everything! 10/10 guys, good job!
Speaking of cons, I only have to say something about air movement control. If you wanted to add rage-game elements you've definitely succeeded. Because I hate it 😀 God, I failed so many times just because it's impossible to fully kill your horizontal speed while mid-air... I've given up on getting all of the collectibles by the end of the game because of this. But, it's not necessarily a bad thing. It's just definitely not my thing, that's all.
Other than that great entry. This is a second game I give full 5-stars ratings
I love the concept and the art! But the game is overwhelmingly hard for me. Jump windows are too small and didn't figure out how to evade the penguin. Also getting hurt when failing to slope-jump feels a bit too much.
Other than that, nice entry! And good theme implementation. It could be a really enjoyable game if well balanced
I've enjoyed playing this! Difficulty spikes right from the start, but becomes enjoyable as you get used to controls.
Music is awesome and really gives you adventure vibes.
Some of the mechanics felt too stiff which gave me feeling for the game to be unnecessarily difficult at some moments. Unless you aimed for making it more of a rage game, haha =)
Particularly, I would nerf falling acceleration. It just feels like you reach the speed of light in 1 second lol
Also making a platform slow down before changing direction would help to better see its movement area.
Those are minor cons, but they gave me most of my hard time in game, haha =)
Anyways, nice entry. Good job!
I like the idea and the execution! Nice job!
Would love to see more new mechanics like new followers types, abilities obstacles, etc...
The game's layout bugged out on the first run and I couldn't see half of a level at all. Fixed by reloading the page.
All the levels are great except probably the last one where you have to basically wait and catch grey guys on the other side. Seems a bit tedious and out of your control
This was fun! I like the aesthetics. Great feel of discovery! The unconventional controls take some time to make sense of a bit more to get a good grasp but feel really satisfying when you do! Could be a really cool sea adventure game
Some weak spots I've met: - camera angle drastically limits your view towards south - once I first heard a tentacle and only then I saw it lol - there are shallow land patches which totally looked like shortcuts when submerged, but they were not -_- And this is how I lost the first time hahaha - the knockback force from crashing the land seems to be a bit too strong, feeling of loosing control of your ship is a bad feeling, I'd suggest nerfing that by some degree
Other than that, great job!
Thanks for the hint!
I love the visuals and sounds and as I've said, this seems like an interesting concept. Overall, I can see you've put a lot of effort into this project.
But I personally failed to understand how to play. I think I did a couple hits on the enemies but I didn't fully parse the basic fighting rules of the game and eventually quitted
Thank you for the feedback!
Yeah, I wanted to add a boss fight for sure. But a jam is a jam, you gotta release what you have 😅
Also I'm enjoying working on this project a lot and I'm going to continue its development after the jam ends. Including adding more enemies and boss fights! So stay tuned if you enjoy such type of games 😉