Hello! This is a bug I haven't been able to find a solution for yet. Unfortunately, I'm not working hard on the mobile version as I'm totally focused on the Windows version. However, I'll take what you've told me into account and try to fix it! Thanks so much for giving the game a try.
Alice
Creator of
Recent community posts

https://alicecatto.itch.io/deadeye
Hello! Here's my project, a fast-paced and very challenging roguelike!
The game's difficulty and pacing feel really well balanced! It never feels overwhelming, and the rhythm is just right. I had a couple runs where at the beginning it was very normal to have bad streaks, but maybe that's just me!
One thing I’d like to point out is that I had some issues with the resolution. When playing in fullscreen, it would go into this kind of borderless window mode, and I couldn’t get back to my desktop (ALT+TAB didn’t work). The game stayed on top of everything (superimposed) and wouldn’t let me minimize it. Other than that, I didn’t run into any bugs!
Me gusta la propuesta que ofrece el juego!
Te dejare dos sugerencias si me lo permites
1. Que la interfaz muestre la cantidad actual de mana y cuanto gasta el hechizo actual elegido, ya que muchas veces intento lanzar el hechizo y no se cuanto mana usa ni cuanto mana tengo, y aveces creo que tengo el suficiente y simplemente no es asi.
2. Esto no es algo sumamente relevante y es algo mas personal, estaria bueno que los hechizos tengan mas impacto al momento de elegirlos (Algo asi como que el agua relentice o retroceda enemigos y el fuego sea el hechizo por defecto), para que al momento de elegir uno sea mas estrategico,
El juego es muy bueno igualmente, Termina siendo bastante desafiante, suerte con el JUEGO!
