hey! thanks a lot for playing and streaming ....appreciate the feedback!
i enjoyed chatting with you while you were playing the game ....it was fun!
hey! thanks a lot for playing and streaming ....appreciate the feedback!
I saw the VOD... and I was very happy to see you play with all that voiceover :D
You almost reached the boss 3-4 times and I was like waiting you will complete now ...but ya the mouse and the keyboard controls were troubling you ...could see that ....if I knew earlier that people prefer controller support, I would have easily added them ...will keep that in mind next time....sorry for troubling your wrist :(
ya the sounds are made by my son :) ...i made the game in approx 2 days ...it was just for the jam and my son...for fun ...my son still plays it since it has his voice :D
Thank you so much for playing again... it seriously makes me happy to hear that you're enjoying the continuing story! I had a lot of fun twisting the ending a bit this time, and I'm glad it caught you off guard 😄
Haha, I see you survived last week's reversed controls.... glad this one felt more forgiving in comparison!
And I really appreciate your honest thoughts about the AI art. That's totally fair feedback. I used it mostly as a time-saver during the jam crunch, but I absolutely get where you are coming from...especially when the in-game art has a different tone.
Thanks again for the kind words and thoughtful feedback.... it really means a lot. I've had a blast making these jam entries and its super motivating to know they are being enjoyed :)
Hey, thank you so much!! 😊 I'm really glad you liked it ....
regarding the triple jump, yes, i have made it like that to frustrate the player ....in yesterday's stream i saw Thorbjorn getting frustrated a lot because of that ...hahhahaha
usually i use the spacebar for jump and e/enter for action.....but this time i kept it as up arrow key and down key so that it confuses the player and makes it difficult to play ...
Thanks again for playing and for the kind words! Really means a lot 😄
Hi Queen Faith, I saw you like to play horror/mystery games ...if you get time please checkout my game as well ... https://anaghsworld.itch.io/final-case-one-way-trip ....thanks!
@lucsar: nice game btw! I did not play it yet, but saw Queen Faith's gameplay.
Final Case is a short first-person psychological mystery set in a secluded house. You play as a detective investigating a cold case murder - a case that may be more personal than you realize. Once inside, the house locks itself, and the deeper you dig for answers, the more disturbing the truth becomes. Is this just a house with secrets, or is it something much worse?
https://anaghsworld.itch.io/final-case-one-way-trip

Hey! thanks a lot for playing and for the feedback ....will try to incorporate the tutorial part ....
regarding the controls, about the game, objective, etc ...there is a "HELP" button below the mouse sensitivity that explains it....
regarding the BOSS, the boss spits dark energy (mentioned in the Help section) ...that is what killed you ....you need to dodge it while hitting him with the rock ....
regarding the "525_Tension_Music" music, I got it from Pixabay and have credited the creator.... but ya thanks for letting me know....
appreciate for playing and streaming my game and for the detailed feedback :) loved your gameplay :)
Haha, that difficulty curve was wild... struggled at first, then suddenly I was breezing through levels like they were on autopilot! Figuring out you could redirect the rock mid-flight was a total game-changer and made it way more fun. The cute animations really add charm, and I’m definitely feeling like some sound effects would take this to the next level. Also, love the little blink on the rock... it's those tiny touches that make a difference. Cool concept and nicely done overall!
Wow, trying to make a Smash Bros-style game in just a few hours? That's seriously impressive! Playing as sentient sparring scissors is such a hilarious concept... I never thought that could be a superpower, but here we are. The colors and sound really bring the little battles to life, and despite the tight timeframe, it's surprisingly fun to duke it out with Paperman. Great job pulling it all together!
This was a fun little chaos machine - I managed to grab 36 coins before going full kaboom. The whole one-and-done superpower concept is hilariously tragic, and it makes every choice feel tense. Really clean presentation too: the sound effects and visuals meshed nicely, and the color palette made it easy to track the action. I wasn’t totally sure what the enemies were meant to be, but honestly, it added to the surreal vibe. Solid jam entry overall ...well done!
Super satisfying gameplay loop... simple, but really well-executed. The head-throw mechanic was weirdly fun (and funny), and I loved how the visuals and screen shake gave everything a great sense of impact. I didn't expect to enjoy watching the little guy lose that much blood, but hey, here we are 😅. A kill count or score tracker would be a nice touch for replay value, and maybe dialing back the camera shake just a bit could help with longer sessions. All in all, this felt super polished for a jam entry... awesome work!
This was a blast! The art and music work really well together... it's got that playful, chaotic vibe that makes it easy to jump into and hard to stop. I really liked the twist of having to protect the princess from yourself, it added a layer of tension that kept things interesting. The power-ups were fun, but yeah, I definitely had a few moments where grabbing one meant instantly fumigating poor Princess Cherry. Still, the balance between power and risk is super clever. Great job pulling all the elements together... this has tons of charm! Loved it :)
An impressively bleak concept wrapped in such a polished, thoughtful package. The aging visuals and that creeping sense of dread really snuck up on me. I held out for centuries, hoping for some kind of breakthrough... only to meet the inevitable. Loved the small touches too... Fantastic work, strangely moving for such a grim little loop.
Super fun concept... this feels like it's meant to be on mobile. The gameplay loop is tight and satisfying, and the art/sound combo gives it a really polished feel. I think with a few more level variations or evolving challenges (like obstacles or enemy types), it could be seriously addictive. Definitely one of those "just one more try" games. Great job!
...and again the art is lovely ....i'm inspired to make my next game with similar art :)
This was a blast to play! The overall feel is super polished: smooth controls, clean UI, and great visual feedback. I especially liked how readable everything was in the middle of the chaos... health bars and crisp animations made it easy to keep track of what was happening.
Once I got the hang of the upgrade system, things started to snowball in a really satisfying way. I figured out a rhythm of boosting attack power and healing, and from there it turned into a strategic flag hunt. There’s a fun momentum to the way it all scales.
Small thing, but I did struggle a bit with having to switch from keyboard to mouse for upgrades, would be awesome to navigate that with keys too, or even have a short pause before throwing the player back into the action. Just a quality-of-life tweak.
All in all, super impressive. You packed a lot into this and it plays really well.
I went in not knowing what to expect, but this totally caught me off guard in the best way. The moment the "ability" clicked, everything just snapped into place.... like, "Oh, that's what’s going on!".... Super clever. The visuals, the interface, even the weirdly specific mood of the setting....all of it suddenly felt intentional and sharp. Loved the voice acting also .... Also, big shoutout to the humor....it hit just right without trying too hard. And that final choice? I was bracing for cringe, but nope, it swerved into something genuinely funny and fitting. Really impressive stuff.
Also you broke my right mouse button with that super power :P
Hey! thanks a lot for playing and for the detailed feedback ....i saw the stream on twitch ....i was so happy that you enjoyed playing the game ....
The sounds in the game are made by my son ....for both player and enemies, so all sound similar :) .... actually the enemy says "ouch" and "oii" and player says "yes" ....but you are right, it all mixes up in the game.
I really liked this feedback - "always spawn the player right beside a rock, and always have something telling to player to pick up said rock." ....i'll implement it.
Regarding sound, few complained that it was too loud, for many of my games, when using headsets, so from that time i keep it little low at 50% ....and didn't hear any complains till now ...after your feedback now, i think i should keep it at 75% then .....
thanks again :)
Hey! thanks a lot for trying it out and for the detailed feedback :) ....you might even get nightmares of the duck with snake in his mouth :P
the inputs are switched on purpose + the gliding, to make it more difficult to play ...remember you selected "Hard" mode :D .....also to show that Sir Quackamore is drunk.