Thank you very much for trying out our game! We worked hard on getting the vibe right!
Anasten27
Creator of
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I tried the game again! Loved the narrative and little challenges! I lost a crew member in a storm, but then I did a fun test for the Brigade and had a moment of connection with its captain, then I was caught in a gravy vortex and started back on the tutorial. This was very fun! The music changed pretty fast, but I liked the different tracks! Very funny worldbuilding. Good job, team!
Couldn't get very far because I'm easily scared and startled and these guys gave me the creeps haha! I tried three runs, which ended swiftly, but on my third one I at least got to open to chests! Don't know what I got from them cause I was almost immediately cornered by three guys who all got into combat with me and I didn't know if fleeing was my best option so I tried to fight and died. Cool concept tho!
I think the detection thing is different from the robot encounters (not sure how exactly it was programmed, I'm the artist haha) and that may be why there was no special image for it. We didn't have time to implement a Game Reset, oops! But thank you for your lovely comment <3 We're so glad you enjoyed it!
This was nice! I only got through one fight tho cause I got stuck on reading what each card did and trying to see if I could combine some of em to get better odds and stuff. It was a little hard to see if my attacks ever missed or if some effect was applied to me. Like, I didn't get what Overheating did, if it was damage or some other effect. Also didn't know if stuff that was supposed to apply to other turns was being applied. Maybe I shpuld've just picked stuff with good odds and seen how far I could get, but oh well! Good job on your game y'all!
This game is so incredibly cool! Love the animations!!! So sad we couldn't see the tricks the others were doing, but it's understandable that it probably wasn't feasible haha! The tricks are kind of in the perfect difficulty spot where I could sort of get em most of the time, but then I'd miss with timing the clicks haha. I definitely wanna keep playing and get all the tricks and beat everyone, but I'll save it for later. Good job y'all! <3
This was so cute! You did an amazing job for a one person project!! I loved the trail of fire behing the lil flame.
I do think that the default speed for the lil guy should've been the one you get when pressing C, it felt like there was not much of a benefit of not running? Like, maybe I'd understand having a walk speed for maneuvering around the smoke guys if your fast speed was so fast that you'd probably easily run into em, but it wasn't that big of a difference and it was easy to go around em when running.
I did get a level where there were absolutely no enemies so that was fun!!!
Very fun looking art and a good fit with the theme. I found a bug while playing: apparently when you kill (or maybe just hit?) an enemy with lightning it stays on the screen forever. And speaking of the lightning! It was kinda hard to use cause it'd only damage the enemy if you like, hit it perfectly with the end of it. The fireball I sort of understand not hitting on the way and only when it lands, but I feel like the lightning sould have had a clearer way of showing when it hits.
Love that you used many of the scale interpretations of the theme! The game was pretty laggy for me, but visually it was great!
I didn't really get how the music puzzle worked, I just solved it by luck I think, but the maze puzzle was real nice! Still, took me a bit to know that I had to talk to the witch a secong time for her to give me an ability. I wish things we could interact with had been highlighted, but aside from that I think it was a neat game!
Nice game! I liked the mechanics and I loved the dialogue between levels (very funny that the man didn't answer the ghost, left him hanging with his measure joke lol). Didn't finish the whole game, but I may come back to it! It was interesting to put so many red herings in the form of enemies. Like, there's enemies in places that you're just not supposed to go.
Absolutely wonderful little game! Despite the lag it was real enjoyable! I liked the way the candle moved and wiggled haha. The environment was real good. Didn't find the secret room. It was a short experience, but I feel like this is real good to expand upon! Like there could be a whole story and more levels in the future. Has real potential!
The design for this game is real good! It felt like a nice escape room!
A few observations: The main menu settings button doesn't work (it works from the pause menu).
I wish you could've held object to push em, the physics sometimes made it hard to move them. The sound of the roomba was not very pleasant and there were no sound options. Since there was no music I muted the game and I think I missed the fact that Miguel had voiceover because of that (only noticed thanks to the credits).
Very cute game! Nice art and silly music! I think there was little incentive to stretch the maw, as it was easier to just let fruits pass by and safely collect others just by stretching your neck. The only times I took damage was when using my maw haha. Also not sure why you could get lower than the normal height as nothing came my way that was lower (Maybe stuff starts coming way later and I just didn't get to see any?). In any case, pretty nice game <3
I liked it! It was a bit hard to get a hold of some rocks while you were swinging left or right in the air. It was much easier when something was directly above you. I'm not the most patient when it comes to falling down and losing progress and having to restart. Is there an end or is it just infinite climbing? I may try to finish it if I know it doesn't take that long to get to the end
Nice game! The spaceship felt a lil slow to control, so it was a bit hard to position yourself well or avoid projectiles. Also, as the level got harder and you needed to be bigger to destroy shields it also made it more difficult to use a larger size, since you'd absorb a bunch of bullets in the are and then when you ent back to small you still had to shoot a bunch to manage to kill anything. At least there was no penalty for letting enemies get past you and out of the screen, so that's a nice way to balance that it's hard to destroy them when there's so many.
Yooo! This is real polished for having been made in 48 hours! Congrats! I really enjoyed the mechanics, though the arch of the shot felt kind of hard to pull (like, I felt like it could've been a lighter feeling for that, idk how to describe it properly).
Only bug I encountered was on the first level where there was a space you went into and got small, there were three barriers to cross, but when I exited that box space I reappeared between two of those barriers, so I only had to make two of em smaller haha.
Real good level design! The ones where you had to time things right were a lil harder, especially because the character slides a bit, so I slid off some boncy platforms I needed to be on at the right time and had to reset a bunch, but aside from that the rest of the levels felt fun to figure out and execute. Very fun idea! Thanks for sharing it with the world <3
I got up to 300 bubbles. I like how the background slowly makes you ascend. It's nice to look at a big bubble absorving every other bubble. The controls were pretty fun! I do wish there had been something more to it. Like, maybe bumping into the edges of the screen too many times could've made the bubbles pop, which would've added a bit more consequence to poor movement. I most definitely made my big bubble bump way too many times on corners (it made it sound odd haha). Cute little game, but not something to be played for too long I think. Thanks for sharing it <3
Cute game! I wish the intro text could've advanced by clicking rather than be a sort of cutscene (because I couldn't read the first part fast enough and read the second part too fast and couldn't skip it). Sometimes when jumping you'd stick to the side of a platform unless you let go and let yourself fall. The music was nice! I wish a sound would've played when shooting a note. The little death sound scared me the first time haha
I think this is an amazing idea! I only got to level 14 because I wanna try some other games in these last few hours, but I will definitely be going back to it!
The controls were a bit hard to get used to and figure out (took me a bit to know how to teleport boxes between dimensions). I only got to see the 3D levels, didn't get to 4D, but I did notice the music change and add a bit more "depth" to it when I got to the first 3D level so that was neat! Still, it fealt like a bit of a repetitive music, maybe the track is a bit too short for my liking (or perhaps I'm just very slow at figuring out the puzzles haha).
Very good job here! I really enjoyed this!
Very cute and simple game! It's enjoyable for a short time as there's not a scale up in difficulty, but there's merit here! Funny thing that happened was that in the menu the toys started hiding the sound buttons a little haha. The art was adorable and it was an interesting choice to have each of theme make a different sound according to what they were!


