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Anasten27

129
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A member registered Aug 18, 2024 · View creator page →

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Thank you very much for trying out our game! We worked hard on getting the vibe right!

Thank you so much for your lovely comment! We tried our best to keep the scope small so we could focus on polish so we're glad that came through!

Very cute game! A little hard to keep the anxiety meter at bay because even if you eat a lot of biscuits it only refills it a lil bit. The visuals are real nice! Seeing people carrying heads and cats and pillars in their bags and that not being part of the forbidden items is very funny

I tried the game again! Loved the narrative and little challenges! I lost a crew member in a storm, but then I did a fun test for the Brigade and had a moment of connection with its captain, then I was caught in a gravy vortex and started back on the tutorial. This was very fun! The music changed pretty fast, but I liked the different tracks! Very funny worldbuilding. Good job, team!

I love gambling! #MyGambleMachine
Loved the artstyle, the music was nice, and it was fun to stack percentages in my favor! Good job y'all!

Downloaded the game cause it said in its description that only the download version had the ending, but as soon as I sailed off and came upon my fist choice for what to do on the boat (a rat was causing trouble) this popped up.

Couldn't get very far because I'm easily scared and startled and these guys gave me the creeps haha! I tried three runs, which ended swiftly, but on my third one I at least got to open to chests! Don't know what I got from them cause I was almost immediately cornered by three guys who all got into combat with me and I didn't know if fleeing was my best option so I tried to fight and died. Cool concept tho!

Such a fun and engaging game! I'll definitely replay it later to try and get all the upgrades! It's really hard to escape the enemies after a few rounds cause my attacks arent fast enough to keep up haha

We're glad you like the atmosphere! It's something we worked hard to achieve! <3 Thank you for commenting!

I think the detection thing is different from the robot encounters (not sure how exactly it was programmed, I'm the artist haha) and that may be why there was no special image for it. We didn't have time to implement a Game Reset, oops! But thank you for your lovely comment <3 We're so glad you enjoyed it! 

This was nice! I only got through one fight tho cause I got stuck on reading what each card did and trying to see if I could combine some of em to get better odds and stuff. It was a little hard to see if my attacks ever missed or if some effect was applied to me. Like, I didn't get what Overheating did, if it was damage or some other effect. Also didn't know if stuff that was supposed to apply to other turns was being applied. Maybe I shpuld've just picked stuff with good odds and seen how far I could get, but oh well! Good job on your game y'all!

This was fun! Y'all chose good music! It's a bit tricky to jump over some obstacles, but I tried skipping some biscuits to get farther into the level and then start eating backwards so running away wouldn't be too difficult. Cute game!

This game is so incredibly cool! Love the animations!!! So sad we couldn't see the tricks the others were doing, but it's understandable that it probably wasn't feasible haha! The tricks are kind of in the perfect difficulty spot where I could sort of get em most of the time, but then I'd miss with timing the clicks haha. I definitely wanna keep playing and get all the tricks and beat everyone, but I'll save it for later. Good job y'all! <3

There were so many treassure chests that I thought I had to get to them, but was surprised when I went right through! Haha! Cute game

Really cute game and concept! I did run into a bug where I ran from grandma and hid outside, but she wouldn't stop chasing, blocking the door. Although she somehow kept baking, the cookies spawning in the kitchen while she wasn't there haha

This was so cute! You did an amazing job for a one person project!! I loved the trail of fire behing the lil flame.
I do think that the default speed for the lil guy should've been the one you get when pressing C, it felt like there was not much of a benefit of not running? Like, maybe I'd understand having a walk speed for maneuvering around the smoke guys if your fast speed was so fast that you'd probably easily run into em, but it wasn't that big of a difference and it was easy to go around em when running. 
I did get a level where there were absolutely no enemies so that was fun!!! 

Very fun looking art and a good fit with the theme. I found a bug while playing: apparently when you kill (or maybe just hit?) an enemy with lightning it stays on the screen forever. And speaking of the lightning! It was kinda hard to use cause it'd only damage the enemy if you like, hit it perfectly with the end of it. The fireball I sort of understand not hitting on the way and only when it lands, but I feel like the lightning sould have had a clearer way of showing when it hits. 

I loved it! So cute! I was initially confused as to why it was so short after I saved the two buiscuits next to me, but then I played again and realized there was more level to the left where I thought there only was an empty void haha! My record was saving 9!

This is such an adorably sweet game! Very well done! It deserves it's spot among the best!

Pretty creative game! May try other factions later, but I wanted to rate the game in time! The instructions were slightly confusing, but as I started playing I got the hang of the game pretty quickly!

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Oh! We hadn't considered that! Will talk about it with the team, see if something like that would fit our game. We do plan to save the highscores, so that may also help in the future to the satisfaction sense

Haha! Someone else said the game gave them some Fnaf vibes, maybe that's what made it scary? Might be the lighting too. Also, on one of the first versions there was a furby in the background, I think that would've made this much more terrifying lol

Love that you used many of the scale interpretations of the theme! The game was pretty laggy for me, but visually it was great!

I didn't really get how the music puzzle worked, I just solved it by luck I think, but the maze puzzle was real nice! Still, took me a bit to know that I had to talk to the witch a secong time for her to give me an ability. I wish things we could interact with had been highlighted, but aside from that I think it was a neat game!

Nice game! I liked the mechanics and I loved the dialogue between levels (very funny that the man didn't answer the ghost, left him hanging with his measure joke lol). Didn't finish the whole game, but I may come back to it! It was interesting to put so many red herings in the form of enemies. Like, there's enemies in places that you're just not supposed to go.

I'll definitely come back to this one to try and beat it later! I think the controls are kinda fun, even if the jetpack is a lil hard to maneuver. The visuals are real neat. I like the way the tower gets constructed

Thank you so much for checking our game out <3

Absolutely wonderful little game! Despite the lag it was real enjoyable! I liked the way the candle moved and wiggled haha. The environment was real good. Didn't find the secret room. It was a short experience, but I feel like this is real good to expand upon! Like there could be a whole story and more levels in the future. Has real potential!

The design for this game is real good! It felt like a nice escape room! 

A few observations: The main menu settings button doesn't work (it works from the pause menu).

I wish you could've held object to push em, the physics sometimes made it hard to move them. The sound of the roomba was not very pleasant and there were no sound options. Since there was no music I muted the game and I think I missed the fact that Miguel had voiceover because of that (only noticed thanks to the credits). 

Very cute game! Nice art and silly music! I think there was little incentive to stretch the maw, as it was easier to just let fruits pass by and safely collect others just by stretching your neck. The only times I took damage was when using my maw haha. Also not sure why you could get lower than the normal height as nothing came my way that was lower (Maybe stuff starts coming way later and I just didn't get to see any?). In any case, pretty nice game <3

Game starts lagging after having only two shapes in the field. It's a funny concept for sure, but at one point I kept drawing and no shape was forming (happened after one shape fell off the bottom, just went through every shape). Good idea for a game! Sadly, couldn't play for very long U^U

I liked it! It was a bit hard to get a hold of some rocks while you were swinging left or right in the air. It was much easier when something was directly above you. I'm not the most patient when it comes to falling down and losing progress and having to restart. Is there an end or is it just infinite climbing? I may try to finish it if I know it doesn't take that long to get to the end

Nice game! The spaceship felt a lil slow to control, so it was a bit hard to position yourself well or avoid projectiles. Also, as the level got harder and you needed to be bigger to destroy shields it also made it more difficult to use a larger size, since you'd absorb a bunch of bullets in the are and then when you ent back to small you still had to shoot a bunch to manage to kill anything. At least there was no penalty for letting enemies get past you and out of the screen, so that's a nice way to balance that it's hard to destroy them when there's so many. 

Yooo! This is real polished for having been made in 48 hours! Congrats! I really enjoyed the mechanics, though the arch of the shot felt kind of hard to pull (like, I felt like it could've been a lighter feeling for that, idk how to describe it properly). 

Only bug I encountered was on the first level where there was a space you went into and got small, there were three barriers to cross, but when I exited that box space I reappeared between two of those barriers, so I only had to make two of em smaller haha. 

Real good level design! The ones where you had to time things right were a lil harder, especially because the character slides a bit, so I slid off some boncy platforms I needed to be on at the right time and had to reset a bunch, but aside from that the rest of the levels felt fun to figure out and execute. Very fun idea! Thanks for sharing it with the world <3

I got up to 300 bubbles. I like how the background slowly makes you ascend. It's nice to look at a big bubble absorving every other bubble. The controls were pretty fun! I do wish there had been something more to it. Like, maybe bumping into the edges of the screen too many times could've made the bubbles pop, which would've added a bit more consequence to poor movement. I most definitely made my big bubble bump way too many times on corners (it made it sound odd haha). Cute little game, but not something to be played for too long I think. Thanks for sharing it <3

I think this was very creative! Constraining objects between each other was definitely an interesting mechanic! The particles for being right and going too far were very useful. The color palette for this game was interesting, the objects were fun in that sense. Nice game! <3

Cute game! I wish the intro text could've advanced by clicking rather than be a sort of cutscene (because I couldn't read the first part fast enough and read the second part too fast and couldn't skip it). Sometimes when jumping you'd stick to the side of a platform unless you let go and let yourself fall. The music was nice! I wish a sound would've played when shooting a note. The little death sound scared me the first time haha

Thank you! Lots of people played around with the musical concept! Very fun to see everyone's ideas! I'll check out your game right away!

I think this is an amazing idea! I only got to level 14 because I wanna try some other games in these last few hours, but I will definitely be going back to it! 

The controls were a bit hard to get used to and figure out (took me a bit to know how to teleport boxes between dimensions). I only got to see the 3D levels, didn't get to 4D, but I did notice the music change and add a bit more "depth" to it when I got to the first 3D level so that was neat! Still, it fealt like a bit of a repetitive music, maybe the track is a bit too short for my liking (or perhaps I'm just very slow at figuring out the puzzles haha). 

Very good job here! I really enjoyed this!

Very cute and simple game! It's enjoyable for a short time as there's not a scale up in difficulty, but there's merit here! Funny thing that happened was that in the menu the toys started hiding the sound buttons a little haha. The art was adorable and it was an interesting choice to have each of theme make a different sound according to what they were!

Thank you very much! We'll definitely be uploading a better version after the jam! As for a full on game? We'll see!