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Auburn Sounds

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A member registered May 17, 2015 · View creator page →

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Exactly, perhaps as much as 30% and remove some of the upgrades.

Love the game. I do feel like the runners are a bit too slow, making each prestige a bit drawn out. VERY GOOD already.

Absolute banger

I had a great time despite the slowdown at the end of digging timer. 

After about one hour, got a crash though.

Support ticket #306471

I have two payout pending, one for 30 days. (ID = 196763 and 192985). 

Thanks for a prompt resolution.

You're likely hitting this bug: https://www.auburnsounds.com/faq/About-macOS-Sequoia-15.4-update-breaking-all-Au...

Everything told on the page, you need to find back your reseller code if any, or log into your itch account and install the "MacOS 15.4 fix" last version of Graillon 2. We've revived the v2 just for this issue.

Our regular support channel is: contact@auburnsounds.com

I was a bit annoyed at buiklding coming with 0 hiring capacity, otherwise not bad at all

Hello,

Sorry to disturb, my payout is in "review" since 31 days (ID = 168710).

Associated Request number is: 261099

Really cool, didn't gel at first but finally managed to do it!

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Hello, I contact Itch support which will refund you over the following days very probably. I'm sorry you weren't happy with your purchase.

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Hello, I check in the spam folder and haven't received anything from you?

Please email again at contact@auburnsounds.com 

Once purchasing Graillon Full, the feature will only unlock if you cose your DAW and install Graillon Full on top of the Graillon Free Edition.

What's your email?

After "new game+ is unlocked" I feel like being punished because there is no new mechanic and I need to complete the same thing I did? 

wow

I found other bugs :( after 2 levels, the game may block

Wow! that's a quickie

Excellent! Angry Dagger made the game crash (Windows).

Very cool

Auburn Sounds is happy to release Inner Pitch (VST2 / VST3 / AU / AAX / LV2).

tl;dr the freebie can be useful to tweak voices for your game, sound textures, and game music.

The aim of Inner Pitch is to be the most natural pitch-shifting engine possible and it manages to do so with state of the art unpublished pitch-shifting techniques.



Key features:

  • Stereo-preservation. 100% linked by default.
  • Latency is 17.8ms
  • Formant shifting
  • Delay Unit with Ping-Pong, Diffusion, and infinite feedback
  • Simple 3-band EQ
  • Stereoization with L/R pitch offset
  • 3 types of in-loop distortion (including an ADPCM-like game codec: that one can give a game-like aspect to a full song)
  • Cheat-sheet and datasheet in addition to the user manual

Free Edition download and examples: https://www.auburnsounds.com/products/InnerPitch.html

Itch page: https://auburnsounds.itch.io/innerpitch

Can't wait for the full game :)

Whoops, sorry. Done.

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Hello,

Lens is a VST2/VST3/AAX/LV2 audio plug-in for Windows / macOS / Linux.

Basically: this is spectral dynamics with more control than most other spectral dynamics, with no FFT in sight, and excellent program-dependency. It imparts a spherical glue upon your mixes, and we believe any source can benefit for Lens, albeit it was made for the mix bus.
Once in the spectral domain it performs compression, expansion, sidechain and output EQ, etc... for a constant cost in phase. And much CPU used.

There are up to 64-bands and they can be linked together, or not. 100% => sounds like a full-band compressor 70% => equilibrium 0% => bands gain-reduction decorrelated, this sounds absurdly precise and auto-balance the mix.



- Explanations: https://www.auburnsounds.com/blog/Introducing-Lens.html

- Download Free Edition: https://www.auburnsounds.com/products/Lens.html

- Buy Full Edition on Itch.io: https://auburnsounds.itch.io/lens

This is super interesting and I bought it. However I'm not a fan of the control inertia vs Kobo Deluxe, I don't really recognize the quick action from Kobo :) interesting twist nonetheless.

itch.io Community » itch.io » Ideas & Feedback · Created a new topic RaaS

https://digitalhumani.com/

This is an API that leads to trees being planted ($1 / tree it seems). The idea being that people buying games would lead to trees being planted, if the seller allows this share split. If this is not too annoying to do, would it be a good idea?

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tl;dr You can earn about 1.1% more with Payoneer instead of Paypal payouts, and it's quite easy to setup.

Here is a tip for sellers still using Paypal payouts (it will only works with the "Collected by itch.io" option, that I also recommend).

In my case Payoneer charges:

  • $3 per transaction from itch.io to Payoneer
  • 2.0% of the volume when converting from $ to €
  • $0 when transferring on a local bank account

whereas Paypal would charge:

  • $0 per transaction from itch.io to Paypal
  • 3.1% of the volume when converting from $ to €
  • $0 when transferring on a local bank account

Pro-tip: use Payoneer payouts to earn 1.1% more. The overall experience is very similar.

You can then use the surplus of money to give it to itch.io!

THANKS itch.io for a once again fantastic feature.

More info: https://itch.freezing.top/t/654159/payoneer-now-available-for-all-accounts

I think it's a great idea!

Hello,

The only problem I'd like to be solved is: how to avoid people waiting for weeks for a refund request. It's painful to say to an unsatisfied customer they might wait for almost a month for a refund (this has happened at one point, I'm sure it's better now).

I've been doing support almost everyday for the past five four years, and people are surprisingly nice in the music space, and it's almost never their fault. YMMV. In my short foray into the video game space, it was clear the users were a lot nastier indeed for sure. ^^

I'm starting to think some kind of volunteering to help the itch team might be another way to do it.

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I get what you're saying but I never said this system should be mandatory.


> [rumors of 35k]

There is no marketplace like itch that supportive of creators, so there has to be a way that workload doesn't increase in an unsustainable way for itch.io too.

> But I think billing devs for having poorly educated (or poorly behaved) customers is the wrong approach to the issue.

I think very differently about the issue.  In my opinion it's almost never the fault of the user if software is difficult to understand / install / remove.  And almost always the fault of the software. (for reference: I'm not selling video game, so I may have nicer customers).

It's not like customers write emails out of boredom, most of the time . You can also lessen the support load by 10x with a FAQ page or easier to understand design.

So the support load amount is, in some capacity, controllable by the developer. If itch.io does support for free, then it's the responsibility of the developer to try to lessen that support load. And if they don't, get charged for it.

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Idea: I fear this won't be very popular but how about providing the option to remunerate itch.io not by sales percent, but also per support load. This would align monetary incentive on;

  • improving the experience for buyers
  • itch.io getting paid for support load

Implementation: when selling indirect, retain $X times the number of support ticket related to a developer's product. In the same way refunds are subtracted from payouts.

This is fantastic thanks!

Hello,

Go to your Account / Settings (https://itch.freezing.top/user/settings) and then click Publisher / Payout Mode

You will pass a tax interview because selling to US consumers on the Internet requires a tax identification number with the US tax system.

Many thanks Leaf, I think I've forwarded to you dozens of such issues :)

However after years on "Direct to you" in EUR, I think using "collected by itch.io" in $ makes sense too as it deals with the EU+VAT for us and also most of US consumers expect a price in US dollar.

So I urge anyone not using "Collected by itch.io" to at least try :) makes being legal easier I think.

I like it very much (bought), however the speed varies wildly for my machine, could you optimize it further?

Wow very cool, this will allow multi-language checkout!

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The game doesn't run very fast here, any way to speed it up? on Windows. (please I really want to play it :)

Yes I'm with my little nephew and it looks like lots of fun! And very pretty too.

OK Thanks a lot ! As a fellow developer : please think about your health and don't stress too much about user reports! There are no expectations that you would fix it, let alone in 10 hours. Don't get me wrong: it's  great from my point of view but put yourself first ;)

Thanks. I can't play with 1050 pixels of height, my screen doesn't go above 768.

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It seems the game require a single ratio so what you can do is letterbox the game to force this ratio (say, 16/9). I've found no good resolution trying many, it's always cropped strangely.

The problem now is that I see no way to sell my cargo. There is no "info" tab