The creativity both in both your concept and level design is off the charts! I found every puzzle solution very satisfying to find! Adding a visual that shows which "direction" a and d is was a nice touch, I found myself having to refer to them a lot. 5/5
Very eerie I like the vibes. However I was little bit confused by how I was meant to be attacking and when exactly I was getting attack. I think a simple attack animation would go a long way! Good job though! The ring around the rosy song made my skin crawl lol
Really cool concept! The controls were very satisfying once I got the hang of them. I like that you can minor maneuver a little bit after launch. Makes the game just a little more forgiving in a way I like. Still suck at it though lol
I love everything about this game! Your art is sooo goood and shooting and retrieving your ammo was satisfying. I loved all the little collectable concept art
I had a lot of fun playing this! It was cool trying to work out what the best way to defeat enemies without killing myself was really satisfying. I think I found an elite level strat by staying the bottom left corner and making sure all no bullets or enemies ever touched that space.
I liked the art direction of this one. You're concept is really cool too. I do wish the previous versions of yourself didn't have colliders though, was annoying on occasion trying to squeeze past myself lol
This was awesome! It was really cool trying to work out what each person was in charge of doing and what they had to input in what sequence in order to escape. Getting a little further each loop was very satisfying
Obsessed with the art direction in this game. Very polished very cool.It take me a minute to work out how the topping mini game worked tho. One of the best games I've played so far for sure. major kudos! I hope to one day eat weird chicken
Your game is so cute! I would do anything to protect ROLF. Also thanks for playing my game on stream! I'll see if I can set up a date between ROLF and Rizz Bot...
This game is really cool! The rewind mechanic really encourages optimizing movement. It was smart to put those rewind banks in "dead end" section. However some more instructions before the game boots would be helpful, it took a bit of experimentation for me to work out what my goal was.
I was hoping someone would catch that reference! Also yea we had a quite few conversations about changing the amount of time those dialogue scenes take up.... I like your idea of speeding them up as time goes on though that would be funny lol. Thanks for playing our game!
This game is really well polished! it was fun trying to work out what sequence of moves would get me further. I'm definitely not very good at it lol. Hope more people fin your game!