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basicbean
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Absolutely incredible work, I adored the slow build up and the fun twists early on! My heart has been warmed so thoroughly from this game despite the setting being so cold and wintery T^T
Goldthread and Alfalfa are so freaking cute I just can’t with them!! The framing of the story itself was also really cool and was such a fun way to switch perspectives.
Spoilers
I absolutely adored the “purely educational” proposal scene what a beautiful climax of emotions and how it circled back to Alfalfas biggest fears about violence and her impulses and the perfect zinger of that CG UGH It’s was all so well done.
You always do such a good job with the art and character design but this cast of characters might be my favorite so far! All of their designs and expressions (and the color pallet in general) are so good!!!
The music is awesome and I absolutely feel the tension in the story so far. Poor Moggie, she’s definitely prioritizing everyone else over herself and I can relate to that so much lol. I’m excited to see what kind of “interdimensional problems” occur XD
Really neat to see all of these insights into the development! I was a big fan of the soundtrack but I never put together how the emotions and context of the story were echoed in the individual tracks, it makes me appreciate them even more.
I love seeing the development of the visuals throughout this post, and how the environment is a love letter to your home city. That authenticity really shines through.
I also think it’s really cool how the story in this game is about two people meeting and getting to know one another and that sort of mirrors you and Snek meeting and doing the same!! XD
I am blown away at the creativity here, this is just dripping with style!! So cool to see a frame story and get more context for the dress up mechanics, having descriptions for the choices and even little dialogue one-shots for Ahab and Adagio is so adorable.
Also, I was so shocked to learn that this used the dollmaker template (I never would have guessed), you really made it something special and unique, so cool to see!!

Incredible!! OMG the art is so beautiful and choices are so coool!! You did such a good job on the custom color fields everything can be customized, omg it’s so cool and intuitive!! I especially love how you can copy the hex code so you can match colors very easily.
You really made the template your own, it makes me really happy T^T

I loved it!! The art is so so cute, the writing and the voice performance was awesome too! Navigating the social dynamics of being a trans teacher in this world seems truly terrifying, but your story highlights how important that sort of representation can be for students. I absolutely agree that queer educators save lives, we need more of them, not less.
Hello Fiona! This template doesn’t have support for it out of the box, but I THINK it shouldn’t be too difficult for you to try and add… I’ll write down some of my own thoughts on how I would approach adding this feature:
Firstly, you probably don’t want the buttons to be draggable anymore, which means almost all of the code in the draggable script isn’t needed anymore! It’d probably be easier to make a new script from scratch.
I would probably still keep the texture button nodes, but I would make them toggles (toggle mode ON) and assign all the buttons of the same category to a unique button group (under base button, bottom right of your screenshot) - this way you could only assign one shirt at a time or one hairstyle, etc
I would remove the draggable.gd script and make a new one that references a Sprite2d Node, and hides / shows that sprite based on the buttons toggle status. ( I can go into more detail if you want)
Then I would drag each texture into the scene (which would add them as Sprite2D nodes) position them how I want them to be worn and then connect that sprite node with the button node of the same texture. I would probably put the sprites under the containers node and not inside it, the buttons would stay under their panels just like the template.
I would then make sure each item of the same type(shirts, dresses, shoes, etc, get their own button group (there can only be one button toggled in a group at a time).
I’d probably also have something in the script to hide them automatically on start and a way for each button to listen for a reset command.
Then I would position all of the buttons in a pleasing way using the same setup as the template.
I’m happy to try and help you out more if you want, just let me know! ^^ (discord is basicbean123)
Your art looks absolutely adorable btw I’m excited to play it!!
Holy shit this is so sick! The controls feel so mechanical and meticulous it was easy to feel you were operating a drone, love that so much. The environment was so evocative, the spaces were so varied and full of character and the lighting made it feel so abandoned and mysterious. What a vibe. The writing is fantastic, and frustratingly realistic and heartbreaking, and the ending is all of those things as well. The vapid corporate speak never fails to rile me up lol. The sound design was also really nice adding to the abandoned and mechanical atmosphere, the occasional haunting moan echoing through the place was also fitting especially by the end.
So impressive to me that this was made in 40 hours.
Also, maybe this is a bug, but I went down the super deep hole and there didn’t seem to be an collision at the bottom so I was able to clip through the map.
Such a cool game, very inspiring.
Lovely little game! I think it’s really impressive how you capture these small intimate moments so well, no flashiness, no big twists or crazy settings, just two people talking. It’s very lovely and very human.
Your love of typography is on full display and I am here for it!! It was cool to see the words represented physically, seeing their reflections on the lake water or being enveloped in the leaves of trees and bushes. It’s like the words themselves are living in this space and the people are just traveling through it. I also like how you portrayed sarcasm, so cute.
The music tracks are all bangers, no surprises there. :P
The art was really nice, I think it can be hard separate an unreal engine game from that “unreal” look but the exaggerated warm light and atmospheric glow and the beautiful crunchy dithering was all delightful and distinct.

















