Thank you, Bekah! Glad to know I nailed the vibe with it!
Brainfart Studio
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Love that you tried the farming sim. Controls all made sense. Animations were nice.
I think the day/night cycle others have mentioned is about the only thing that got me. I see it triggering the crop updates, but it's just a touch distracting.
All around, really nice job. I thought this was ambitious for 3 days but you did such a good job getting the core there. Curious to see if you continue with this one.
Ting, really nice job on this. Controls were easy enough to pick up. Got the mechanics immediately. Good progression system.
The room benefits was about the only thing I didn't quite get. Like, I get adding them to the wheel and selecting them. But like, the benefits of each? I didn't quite pick it up.
Still, made it through just fine. Polish on everything is really nice. Should be really proud on this one. Cheers, my friend!
This was so fun to watch Bovina play on stream. Then trying it for myself? Just as awesome as it looks. Really brings back a lot of memoires playing TMNT and Simpsons in the arcade. (Did I just show my age?)
Absolutely love the 2.5D aspect. Never had the courage to try that style for myself, but you guys make me really want to try it.
Really unique concept. You should all be very proud of this one.
I couldn't actually figure out what needed to be done. Nothing seems to function. Am I missing something? (Maybe some controls on the game page would be helpful.)
I'm with Capi_J. I see the idea. And I really want to try it more. The art style and animation are really nice!
Will check back before the jam ends.
Really interesting mechanic! It's like Tron meets Qix in all the best ways.
Definitely get the loop aspect. The upgrade system worked well and made sense. (Might like to see a little more visual separation on the upgrade screen.)
For a 3 day jam entry, this is really cool. I feel like you have the start of a really cool concept. Would love to see you keep going with this.
Another moon entry! Nice!
Solid entry, especially for a first jam. Really clever play on expectations having some off screen. Took me a few loops to find 13. I couldn't ever find that last one. Looks like there might be a room or something to the right of the rocket, but I never could figure anything out. Would be curious to know where that last one was.
Nice work!
I really like the recursive aspect. Having it mirror your previous actions is a really interesting concepts. (I'd be curious as to how you developed it. Have a repo I could look at? Cool if not.)
Simply concept, but I could see it being not executed all that well. Not the case here. You did a great job.
First off, really like the audio. Some great tracks chosen. Controls feel good. Picked up everything fairly quickly.
Some of the powerup/items felt unusual. Like the turtle slowing felt rough. But for 3 days, totally get that balance is a lot harder to do.
Really cool take on top down roguelikes. Would love to see if you keep going on this one.
Cool idea. The rhythm aspect syncs up really well to the music beat. Nice job there!
Took me a minute to figure out the controls. Might fill out the page description just a touch to include those. Also, a little description about the difference between the types of obstacles. I couldn't figure out what the countdown blocks did.
Really cool take on both the theme and the rhythm genre. Nice work!
Was fun to play on stream. Appreciate you stopping by.
Movement controller felt super good. Maybe just a touch floaty at times. More gravity maybe? Likely just personal opinion.
The shooting, and especially the aiming, felt really nice. The triple reticle system was a fantastic touch. And the upgrade system really gave a good sense of progression.
Nice work!
This was so freakin' fun to play on stream. I could see this being a fantastic game on mobile especially.
The two mechanics complemented each other so well. Both contributed to progression in their own way.
The spinning could make you a bit dizzy at times, but I got used to it somewhat quickly. The thinking while spinning was harder in my opinion. Maybe have an option to toggle if the camera spins vs only the player spinning?
I'm always super impressed by your games. This one is no different, my dude. Great job.
Fun playing on stream. Appreciate you stopping by.
Both the shoot and moving the door mechanics made sense. Picked them up fairly quick.
I mentioned on stream, but because I was used to similar games that have some sort of distancing built into the mechanic, I kept shooting without moving my mouse properly. I'd like to see the distance/power controlled by mouse wheel or click/hold time. Just personal preference, of course.
I think you're onto a really unique puzzle game here. Would love to see you keep progressing with this one. Cheers!


















