Hey, this is the new forum for Lisien.
I can answer any questions you may have here.
I have some ideas for a Ren'py-like subset of the Kv language that a lot of Elide is written in... do you have any particular Ren'py features you'd like?
The design of the rules engine was influenced by Ren'py's Dating Sim Engine. At the moment, if you want to make a Ren'py game with sim elements, that's probably a better option, since it's been used in games that are still sold on Steam. I haven't used it myself, though.
Here's how to add choices for the player to pick from in Elide.
I make the Life Simulator Engine. It's not just for tabletop, but I think it might be useful to game masters who want to simulate something that's a little much to do with dice. Take mass combat, for instance; sure, there are many systems that let you abstract that, but suppose you don't want to, and would like to game out exactly what everyone's doing on the field until the moment the players decide how their characters act. Then, input that as a change to the simulation...and set it back to simulating on its own.
That's a lot of work, though, and I'd like to get something done in time for this jam. So I'll be adding features that make it more convenient to use Lisien in tandem with a tabletop system, not as a virtual tabletop per se, but a database for the game master to use in tracking the game state, and which can take over procedural elements if the GM wants. I may even be able to save them having to write actual code, if I know enough about what they'll need.
I happen to be interested in the game Reign, so I think I'll make a One-Roll Engine die roller for Lisien, and then try using it to automate some smallish political feud from the examples in those books. It could run between sessions, and set up the plot for the next one. But, if you're a game master, and you think Lisien could help you run your game, tell me how, and I'll see what I can do.
Ok, here's a build I've observed to import a game, quit out of it, and then load it again https://clayote.itch.io/lisien/devlog/1024426/v0218-no-really-fix-importer
Did you download from MEGA or itch? There was another sorta last minute fix in the itch release
Anyway, please upload your logs somewhere. I'm very confused.
https://bpa.st/ works fine
I think this will fix imports https://clayote.itch.io/lisien/devlog/1023430/v0217-fix-importer
Released the fix later than I'd like because of an unrelated issue.
Would you like to keep in touch over some other medium? You're my second actual user ever, and I'd like to support you however I can.
Right, so, I went to write the new features for reordering rules and rulebooks in the Elide frontend, and hit a super critical issue importing games that demands a bugfix release...but I also got buttons to reorder the rules working, so I may as well add those too. The real release will be in 4-6 hours because my tests are slow, but for you, a preview build: (removed)
Ok, so, "the backend" is the `lisien` module for Python. Pretty soon it'll be running in like a web server or something, but I've put it in the same process as Elide, the Android app you're using, for now. And that backend already has the feature you want, so the next update only requires me to write code for the buttons and stuff...not necessarily trivial to do, but it doesn't require any major changes to the data model or the overall design. So like, give me a week or so and I'll have a new release out with that feature and at least a log viewer.
Ah, I did write some examples, but they're not in the Android build! Silly me.
Here, this is a zip file containing a variant sim of the Parable of the Polygons example from the README:
(removed. these are on Lisien's main itch page now)
Here's another zipped sim demonstrating pathfinding and some really basic user input:
(removed)
You should be able to use the "Import game" button to load these into Elide on Android. Let me know if anything weird happens, and do try to get the elide directory full of log files zipped and uploaded somewhere I can get it.
Overwritten & Intricate Character Backstory TTRPGs:
I make Lisien, a very alpha development tool for life sim games. I've always wanted to make a Sims-like set in a post-capitalist future. If you like that idea too, and have good ideas about gameplay systems for it, I'll help implement them, and take care of the inevitable problems with experimental technology.
This is a pretty minor bug in the Linux build, all told.
Sometimes, when I launch Spinnortality with certain other apps' windows open, Spinnortality will appear in the Cinnamon taskbar as a second window of those apps.
So far, this has happened with Freetube and Whatsie. I'm running both of those via Flatpak, if that makes a difference?
I'm on Linux Mint 21.3.
Yea, for my future planned events, I keep track of a point in time before which things are considered to have "really happened," and any change after that gets assigned to a "plan," just a set of changes really -- that way if things don't go the way the plan describes, I can cancel just that one plan, and just the parts that haven't happened yet.