Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clickteam

322
Posts
59
Topics
655
Followers
210
Following
A member registered Feb 12, 2014 · View creator page →

Creator of

Recent community posts

Here you go folks: https://itch.freezing.top/jam/pixelcram2025/topic/5663135/belated-pixelcram-2025-winners

My deepest apologizes for the delay, I will be looking for a volunteer to help with the next jams!

(3 edits)

After a much delayed time, here is your winners for PixelCRAM 2025!

GRAND PRIZE

Boogs 'N Beans - by Bauske

https://bauske.itch.io/boogs-n-beans-pixelcram

1ST RUNNER UP

Barkside of the Moon - by givemeskeletons & TardiiArt

https://givemeskeletons.itch.io/bark-side-of-the-moon


2ND RUNNER UP

Vanguard - by Ishmaru

https://ishmaru.itch.io/vanguard


We should be listing of the deserving winners here tomorrow!

He appreciates it immensely!

It's possible! ;)

@glasscandledev please reach out to us so we can help promote Ruadine! You can reach me here https://service.clickteam.com/pages/newticket-main or DM me back or reply to this message so we can connect!

No worries, I don't seem to have that shader. Will see if I can find it if you can't post it to the listing. 

Any chance you can post the shader as well you used?

Unable to rate due to a Quarantine notice from itch.io. Will change score if warning is lifted. 

If you entry is ready we can figure out how to add you. let me know. 

yes of course!

Thanks for everyone participating! We will start combing through submissions. Let's discuss what we can do to improve the next pixelcram!

Based on a lot of feedback we are going to extend the time to the 25th of Sept to give more people a chance of getting their entry in and allowing existing submissions time to polish if the desire! We appreciate the efforts so far. We are also thinking of making it a quarterly event if everyone likes?

Understood, go ahead and post your entry before the deadline and we can look at the MFA to see if we can help. 

Can you post your entry so we can look at the MFA?

Thank you!

Yes that would be fine!

Are you not able to update from with in the app using HELP>CHECK FOR UPDATE ?

Are you not able to update from with in the app using HELP>CHECK FOR UPDATE ?

Game is fun though!

Going to need the MFA to include it in the mobile app. 

Have you looked at the window control object?

I will try and get the Skin PSD done this week. I am a very Active Object! sorry!

(1 edit)

After receiving a few comments (some unpleasant) we have decided to make the 15 minute video a optional requirement. Participants can submit to the Jam without the need for the video. If a video is submitted it will be considered as part of the overall quality of the submission.  The spirit of the 15 minute video was to enable others to see how you came up with your cool individual submission and hopefully teach other #MadeWithFusion developers a thing or two. However in the spirit of trying to keep it fun and free of complaint we have went ahead and made that requirement optional. Please let us know if you have any further questions below. 

Great submission!

Jaytmek, Appreciate your feedback. It's not for everyone. And perhaps when we do the next PixelCRAM we will not include the requirement. If you choose to bow out hopefully we can see on the next one. 

Sounds like the issue is related to the Sub-Application object? If it's a pop-up Sub App, you can use the Window Control object for this. In the main/parent/outer frame, use the Window Control object to get the current position and size of the window client area and store that somewhere the sub-app frame can access (e.g. global values or a global object's alterable values). Then, inside the frame that runs in the sub-app, use the Window Control object to reposition and resize the window to that position and size. Note that things are more complicated if the sub-app has a window border, since that affects the calculations and can also be affected by each screen's DPI scaling factor - if you're using the sub-app for pausing, we recommend turning off window border for it.

To reiterate, the video is used to show other users how you made the game, A teaching tool if you will to help others learn something in Fusion. 

Good question, let me ask Clickteam. 

The point of the video is to help teach others how you built your game in Fusion. And as several people are already working towards the goal of 15 minutes its hard for me to change it now. 

Awesome, i see you emailed us. Can you upload the video file itself so we can download it please!

(1 edit)

As it’s is intend to be a mobile submission using the mapped buttons in the MFA is required. Setting for keyboard control can be done however you feel. 

it’s a common sense rule, if there is a chance that a copyright holder will assert their rights over your submission then the sweet in question should not be used. Hope that helps!

Teams are ok, technically prize split among them but we take it case by case .

Submit them to video@clickteam.com

That will be fine!

(2 edits)

Submit videos to video@clickteam.com

SAVE THE CHICKENS

Entry: https://itch.freezing.top/jam/pixelcram2025/rate/3840026

Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to PixelCRAM 2025 with "Save The Chickens" by creating a simulated 3d maze game using nothing more than basic objects! PixelCRAM 2025 centers around making low-res pixelated games that fit all in one frame using Clickteam Fusion!. What can you create with one frame and only 256x144 worth of pixel space? At the end of the jam we will show off the games on the Reactor Room and include the best of them in a compilation within a simulated “handheld” on mobile. 

Join now! https://itch.freezing.top/jam/pixelcram2025 

#indiedev #indiegame #clickteam #fusion

We are hoping to keep the minimum at 15 minutes. Regarding language, you can use a AI translator for English speech or subtitles if you like. Or simply submit in your language. If you game is that good of course you can publish it. If it's really good perhaps we will help you to include consoles!