I am sorry. I never tested the game on other screen resolutions. This is my 1st godot game, so I didn't know how to handle different screen resolutions. I know how to do this in Unity, but not in Godot.
DevDolphin
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This game was really nice. Especially the story and the audio. I think the gameplay could see some improvements to make it feel less repetitive. I also like how the story is told level by level. If you make the gameplay more diverse, you could easily expand on this idea (e.g. by adding more themes like cold oceans or add new hazards like whirlpools).
Great work!
Thank you so much for your Feedback!
Yeah you are right, I probably should have added a tutorial, if I had more time. The overcrowd-meter actually works, but you need around 40+ sandCastles on the screen to lose, which many players will never reach, because I think many players don't wait. I initially wanted the game to be played in 2 ways: Safe (= destroy sandCastles instantly, but you don't get additional combo points) and risky (wait and destroy multiple sandCastles at once to earn additional combo points, but you run the risk of overcrowding the beach and lose if you are not careful). I should have made this more obvious, so thanks again for your feedback. (The music is self made by the way, so I'm glad you liked it.)
I'm so happy to get valuable feedback like this and continue developing this game, so thank you! :)
11/10 this game is PERFECT !!! . I instantly got addicted to it and was astonished by how polished and well done everything is. This game is my personal winner for the jam and I gave 5 stars in each category. Very impressive. Honestly, you could just put it on steam or other platforms and I guarantee you, people will like it.
Wow. This game was so creative and fun. You could have made it more obvious that you need to hold E and not just press it (because I messed that up and wondered why cleaning did not work), but other than that this is a great game. 5 stars for Innovation, Theme interpretation and Overall. Great work!
This is a fun short game for a 1st project. I liked how you already implemented important platformer features like jump buffering and variable jump height. However, there is a LOT that can be improved in this game:
- The game has rather unintuitive controls. Make sure that players can walk by using the arrow keys or WASD, jump by pressing space or arrow key up and the attack button could be a mouse click.
- The game's background is rather simple. Consider adding more assets and maybe play around with color. I like that it is already a parallax background
- The level design could see major improvements: Make sure to remove dead ends (e.g. by adding collectables) and also build the world around the core gameplay.
- A short damage indicator (e.g. changing the color to red) for the slime would be nice
- Finally: Please add sound and music to your game. Audio makes a game so much more fun to play and can help a lot with giving players feedback for their actions.
Despite these aspects, I still had fun while playing and think that this game is a solid 1st game project. Keep developing :)
This is a good start for a 1st game. I also made my 1st proper game in Godot (though it was not my 1st ever game I made) for this jam and I also had to learn for exams while making my game, so I can totally relate to your project. I left detailed feedback for you on the submission page, if you want to check it out. :)




