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Developer3244

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A member registered May 23, 2024 · View creator page →

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ok, the thing is: even if you want to make a psychological horror game, making another program stopping working, or limiting what tasks the task manager can manage or not is a bit too much.

Just think about it: you're talking about making a game where one of the features is to make the task manager don't work on the main menu of your game. Other person could make a similar game, except the task manager is always locked, even inside the game. This person could also make it's game purposefully laggy, destroying the computer resources. And i also think that making your game load on initialization is easier than breaking the task manager. There could also be the possiblity of a "pay to remove this game from your computer", and an expensive IAP in the game. Now that game is more of a ransomware than a game, even if someone could argue it has the same features as your game :>

Also, there is the topic "why should your game stop the task manager". Do you don't want players to kill the task of your game? but realistically, why? people only kill unresponsive tasks, any normal player would go to the quit of the menu to leave the game. Or at most use alt + f4.

The idea of stopping the task manager, even if just for your game, will always be too hard to do, too uneeded, and too risky, as your game could be a virus or something.

pls give more info on what happened, why you can't comment, if it shows an error, maybe attach some images...

poor of me that thought this would just be a silly game about a girl and a crow :skull: pretty cool game, pretty cool story, and i liked the graphics

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(don't pay me pls, i can't trust a random survey i found online) hot take: AIs are a bit overhated imo. Like, i understand why some people hate them (e.g., as someone that makes music, i understand the impacts of suno in the music industry), but like, you cannot just ban stuff like chatgpt from your life only because it is an AI.

AIs wont replace artists because AIs are simply bad on making art, no matter how much you train your AIs, they will always make generic art comparing to something an actual human would do. You cannot just say that AI content is going to replace humans because is possible to say when something was AI generated or not.

A guy here also mentioned that making an AI run takes a lot of irl resources, but nah any big company needs a lot of irl stuff to work, so i think that if ecological issues get serious, they will simply move on to stuff that takes less resources ig (like, paper in theory also needs trees to be chopped down to exist, but there is also the possibility of making paper out of used paper, or even reducing the amount of paper you use soooo).

Of course, there are cases where using AI would be a bad idea, like if you use copyrighted material to train an AI, but in general, i think that AIs are a great way to get some placeholder art, learn something new (e.g., you can use chatgpt to learn to make art), and others.

i mean, in theory i could use AI to generate a lot of stuff for me, and simply don't disclosure that my game has AI content. As long as anyone discovers... eh i don't think is that accurate tbh

cool, but i have some suggestions:

- idk at which point simply having a smaller site will be better for your game to be discovered in the forums, not only because most people go to forums to advertise their game, and then ignore all the other games in the forums, but also because a smaller community = less people to see your games in the forums

- i'm a bit hesitant to log in because this would mean putting my email and password on a random site i found in a thread on itch.io. How can i ensure that you're not going to pull a man in the middle type thing to get my personal info?

- apparently your forums site is outside the site to play games, i think it would be better for the forums to at least have a home button that launches you to the site with the games in the header. Otherwise i will need to be typing urls to go from one site to another, which is going to be boring and may take you some users

- the forum don't have a thing to like threads?

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ooo i'm sorry to try to help, but apparently i'm not necessary here. Good luck getting help from people in the community when this is the kind of answer you give to people that actually wanted to help :/

uhm, why exactly edge doesn't work for you? if you use an outdted OS, PLEASE switch it (i used to have a computer with windows 7 until like some months ago, when i switched it because i couldn't do school homework anymore lol). If is a weak pc, consider upgrade it, i hope $$$ isn't so much of a problem because weak pcs are awful to deal with imo. Like you don't need to pay a whole pc, just upgrde some pieces of hardware

pretty cool game. A weird thing that happened with me is that dequite there was only two players on the game when i played, i got kicked from a match because of high ping lol. Also, the game only uses wasd, what is bad for me because my letter w is broken on my keyboard, so i'm forced to use arrows, please add keybindings or at least the option of using arrow

ok, a romantic rhythm game? if you're talking about nsfw, i'm out. If not, and your game is going to be free, feel free to use any of my songs in my youtube channel: N30-Arctrux - YouTube (if your game will be paid, maybe we could talk more about it).

weird, i use microsoft edge and never had this kind of issue before tho

so, you're trying to remake toools.design, but for games? Also, i don't think the site is limited, and for the youtubers section, it was kinda cool seeing some channels i already watched appearing there lol. And the site is looking pretty good actually imo

i didn't count my high score :( so i feel the game is pretty cool, the paddle moves fine, the city is ok, and i like the looking of the game. Good job!

i think there isn't a minimal age to join a jam, and if there is, the jam itself will say that (e.g., adult jams and jams with money prizes will specifically say they are for ppl over 18). And i already saw accounts of people in itch with less than 13 years sooo... as long as you can make the game, go in ig

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my first guess is that you're not using a good resolution for your cover art?

If this isn't the case, could you give more context about why you can't upload a cover art? maybe a screenshot if an error appear?

Edit: or maybe the issue is that i checked your profile and saw naked ppl, maybe the issue is that you can't (and shouldn't) put this kind of image in a cover art of a game, just in case your game gets recomended for a random kid before being flagged as nsfw...

cool game, one thing i noticed is that sometimes the arrow  spawn too low, and if you're any high in the room, there is the possibility of the arrow to spawn inside you. The hitboxes of this game are also pretty cursed, sometimes just staying close to the arrow, without even touching it, kills you. And the UI is pretty bad, maybe you could use a color pallete and some sites to see how UIs are made to make the UI better

cool game, one thing i noticed is that apparently you can't dash, unlike actual jsab. This not only is weird, but also made the game too hard, as the lasers shoot too fast, you barely have time to react. I also don't like how the screen shake at the beginning. And in actual jsab, you can be shoot 3 times, but in this game, you just get instakill by touching anything, what also made the game too hard

thx!

after reading the comments of this thread, apparently no one has a clear idea about what this community will actually be about... I have a couple of games if y'all need a topic to discuss :D

most of my games are for pc because i usually make games on a pc. Sometimes i end up making a one button game, then i go for mobile too. And i also make webgl builds for my games because they usually get more downloads (but as they take forever to build, i would rather just make the downloadble build that usually takes 5 minutes to build)

wow, thx for liking my songs! and yes, i did made all of them on a mobile lol. Apparently hidden civilization is the best one, good to know. Thx for the feedback!

thx for the feedback! i mean, yes, mixing is a bit of a choke point while making my songs, but i think i'm learning. And all my songs should have a bit of a space theme lol. I will improve, thanks!

cool game ig. One thing i noticed is that i can only use wasd to move, what's an issue for me because my letter w is broken, and i need to use virtual keyboard to type it, it's awful but ok. Maybe allow players to play with arrows too, or add keybindings. I kinda softlocked myself in the flowers section because i couldn't get high enough to return to the village. Maybe allow the player to make transitions as long as it is on the sides of the screen, instead of a blind specific spot. The game is on portuguese, if you want to atract a worldwide audience, you may need to translate it to english. And the game page is completly empty, add more text and screenshots to it if you want to at least try getting one player. I couldn't put the game to full screen, what was kinda weird, i only could play it windowed.

(fun fact: you know me...)

ok, maybe remake the thread on the right categories like "2D art" or "Help wanted or offered", i mean, there are terrible consequences of messing with the rules...


nah your topic would only be moved, or at most archived

sad. So... working on a game?

maybe just focus on fixing game breaking stuff, and release it already (if you're already tired, you may try to create a feature that breaks the game and give up on fixing it sooo). As a wise philosopher once said: "RELEASE!!1!"

hello! just joined the jam today, but already got a finished small game. Probably tomorrow i will add some more features, do more polishing, and my game can already be up

do i mention you that begging for people to play your games will only make them think you're a random kid in the internet begging for attention? there are better ways to get players dude (actually, you may end up having this comment removed if a mod sees this lol)

well, if you're just starting and don't have a solid understanding about coding at all, then you just need to see what exactly you want to do. As you mentioned game engines, maybe you want to make games, and in this case, unity. However, if you do have a base on lua and/or javascript and don't feel confident to switch your programming language, then just see what works better for you. Idk many engines for lua other than love 2d (which i already tried to use, and bruh what a bad program lmaooooo, everything is a ballon duck), so you may need to make your own research

not wanting to be an annoying person, but if i wanted a topic, i would create a new one. Are you sure this topic is needed? there is like a small red button in the community tab that does the same thing as this thread lol

cool game, the first level is pretty cool looking and introduce pretty well the mechanic of perspective. The second level looks like a unity learn project, and it's also a bit of a difficulty spike, as the platforms that toggle on and off are too fast here.

Cool agar.io remake, but it doesn't work. The other circles names are too generic, and their names get repeated over and over, so it gets too obvious i'm playing against bots. Leaving the area with the white circles makes you travel aimlesly to a grey void. Once you get medium sized, the game pretty much don't give you food anymore. It also just destroyed me, without me even touching anything, after i reached medium size. It's impratical to select an audio file to play while you're dodging bigger circles, and if you do it, nothing happens, not even the song start playing. Touching the purple circle with a trail just crashed the game for me.

cool game, unsure how it sticks to the rhythm theme tho. It feels just a chaotic asteroids remake. I played this game without really knowing what i was doing, sometimes i changed the position of my spaceship, sometimes the bpm of the song reached 600, sometimes a big giant explosion just appears, destroying everything in the screen, i got pretty confused. Maybe add how to play the game in the description?  I killed the swarm relatively fast, is this good?

ok, cool gd remake, except it doesn't work. The level retro madness is playable, except for is pratice mode, that seemingly don't have an end. Backbeat is impossible on normal mode because of a glitchy transition to the first ship, and also impossible on pratice mode, because on pratice mode you just spawn out of bounds, frozen in the air, with a godot icon to chat. And fade out is seemgly possible, but almost every jump on it is glitchy. And it's pratice mode is impossible, you also spawn out of bounds, but at least you're not frozen anymore, and the progress bar seemingly get progress. Polaris just don't open, even if you press the button, because lol.

hello! please remember to make a couple of games before diving to your dream projects, if you're still a beginner in game dev, there is still a long journey to learn before getting sucesfull games

...no :D getting active players for your games is pretty hard imo. I'm still on the phase to see how to consistently get players, because it really feels luck-based imo. Maybe a player will find you? maybe they will think your cover image is good enough? maybe they will play the game? maybe they will like it? maybe they will even see your profile... tbh, only like 10 people will find your game on the "newest" tab, sooooo

i don't know about this game. The art styles don't match (the intro feels a painting made on paint, the turtle is a 3d model and the world is pixelated, like what). And the first level is too boring. Like, you wanted to introduce the berry eating mechanic? then 10 berries at most is enough. Otherwise players will die of boredom seeking berries and diamonds in the world. It's also pretty annoying to be searching berries, and then the turtle appears with a dialog box just to say stuff like "i ate 10 apples", "i'm getting stronger", "yay i'm eating"...

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i guess i could mention my designs for the games, that may be unique enough for a publisher. I also have a couple of rhythm games, which are not very common nowadays (unless you really consider the sprunki mods actual games)