Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dialme

11
Posts
4
Followers
6
Following
A member registered May 22, 2023 · View creator page →

Creator of

Recent community posts

Really cool concept, I've been sooo close to beating the easy mode--! It's really cool there's a random pattern for each mode :D even though I've begun with the "fire smilley bomb" bullets as the first one ever (like not the little ones first) and since it was my first run, I didn't see the little bullets (I thought that all bullets would be the same size and i have bad eyesight so i didn't make an effort to see if there was something else) and understood like 3 runs after because my bf next to me was like "why aren't you avoiding the bullets?". The music is awesome, it really gives a "spaceagent against the world's worst ennemy" vibe. Art suits the vibe too (the "fire smilley bomb" are so cute!), UI is very good as well (main Menu is awesome) and I didn't think I've encounter bugs.. (Though my bf encountered one just now, trapped in the bottom collider). Very addictive gameplay, too bad it isn't easier ^^' (well, since i've been really close to actually  beating easy mode when I'm just a newbie, isn't it actually a good sign to the game's difficulty?). Super nice!

Awesome game, what is there more to say ? Nice system, good upgrades and really cool bonuses. At first I thought we had to "paint" all of the grass purple (I thought life was easy yes), that was before the second loop... Super cool !

The art is really cool ! It is a bit of a shame not to have more of interactive art : I didn't know what to do for a while before reading the game's description and understand what to do (I've never gambled in casino). The control over the ball's spin seems kind of off... but what can I say when I don't even read the outcome ? Thanks to my bf who said "you had 3 times 13.." I grasped the intent of the game a bit much : the art was so vibrating my attention was all apart. The sounds were really nice!

This game seems sooo fine, I loove space and this was about building your station and all-- so cool! Though for some reason the build button didn't work ? Hopping this game to be updated after the rating time so I can properly play it :D. Great idea and the loosing  condition sure worked ;).

I didn't understand what to do, but as the master mind I am (that's a joke, play along) I found myself winning the game as if I knew how to dismantle a demonic warlord/lord of the unkown/crazy evil eye. Too bad you couldn't finish it properly, it had great potential, the art was astonishing, the audio was cool as well (the music was really awesome but the trumpet at the end of each row was kind of annoying). The game design seems really nice, I'm eager to play it once it's properly finished!

Really great concept, I found it hard to keep track of who's leading the race and I kept loosing. The "skills" are on the same pannel next to each other on the bottom but we can just use 1 at the time when it's the right order, this a shame, this doesn't feel like I can do much as the cheater I am would want to. The characters and whole game is so goofy, I had a great time, even when loosing.

Really cool, I didn't get to finish it though, the line level (second level after the one where we learn about the "abyss" or "space we can't stand on") got me rage quit. The audio was cool enough, I felt at the "line level" that it could almost be a rhythm game if the player had no choice but to move every loop (maybe there is a level like that, but I would never know... or if I retry...). Super nice!

Addictive game, it was really fun to play. I'm not much of a "reading" player, I do not like reading tutorials and even though there is a place where to read what everything does, I think the game is sufficient to itself for understandging some things : since it is so addictive, playing it more makes us understand a bit of it each time. Concerning art, some things could have had a better design : the perfect example is the radioactive circle which seems dangerous if we didn't read the tutorial page. Since I'm a newbie I've "lost" in escaping it and discovered the "bonuses" like that. The speed bonus does look like a bonus but isn't feeling like one : a bonus that saves us the same speed but slow down the rest could have been better. I had the misfortune to send this game to my bf, now he's asking me countless times what my highest score is since he's so good at it.. (he played as his first time the "hard" level just because he's that sort of guy). I'm rage-quiting this game, only because my bf is so annoying, otherwise it is a really fun game.

The art and sound is really sweet and peaceful I liked it a lot. The "skills" of our character are really nice to discover too (it was the title but it hit me only when playing which was thrilling) but maybe it's the transition of states' animation or something else : using the skill before being another "state" is a bit confusing to me and i'm always thinking a while before running into a situation where I basically just have to jump and change state 3 times. Also the jump key doesn't feel intuitive to me as well as the spikes on the objects we can destroy : the art and sounds are so adorable I'm always scared for this little guy when encountering spikes. Otherwise I liked playing and had a great time, the levels were really well made : they made me feel smart !

I LOVED the idea, it was really fun to play : I don't know if I really grasped the intent of the game but it was so cute and fun (mushroom barman gives me a Monster Prom 2 "Camp" vibe) I'll play many more times ! The art is amazing, the gamefeel is really cool too (though it froze some times on my computer)

Love the gameplay, had to play it a second time to read the story since the game was so fun in itself (no patience I just wanted to play levels after levels)