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Dmitry Create

170
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11
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5
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A member registered May 13, 2025 · View creator page →

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Recent community posts

Interesting perspective!

I see, thanks for explaining this!

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Interesting, thanks for showing this!

But it took couples of years to get to that point with only around 20 buys?

No I don't mean like that, but what an interesting game!

Interesting!

That's great!

This is very helpful, thanks!

Wondering if books on itch sell good as far as genres like mystery, fantasy, and horror or if Amazon Kindle is any better?

How many sales did you get on which book in what time range with what price with how many views?

Thanks!

Damn, thanks for letting me know!

Hello. Wondering how well multiplayer games where you have to enter an IP address do in the market as far as selling one or for free?

I'm also curious how many people play this type of multiplayer, so if you do, please drop a comment!

How come?

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I'm talking about either a text-only game or a graphical one, like a visual novel, where both's plot is about finding things, using things on things, discovering things, and more adventure mystery type of things like that.

Great to know this, thanks!

Great to know, thanks!

Thank you for this info!

Cool, thanks for sharing this!

Awesome game! Could you please share the sourcecode? (I use Godot)

Nice game! Could you share the sourcecode? (I use Godot)

Amazing game! Could you share the sourcecode? (I use Godot)

This is very helpful, thank you!

Thank you, this was extremely helpful!

Yeah, thanks!

Very interesting, thanks!

Nice!

Great, thanks again!

If I were to put art in it, do you know where or how I could get art? (I'm not much of an artist)

Great perspective, thanks!

Very helpful, thanks!

Why not?

(1 edit)

Great to know that, thanks for sharing!

Here are some key tips to gaining popularity among AI slop and competition:

1. Profile

There are two things that present you:

         1. Your profile image

         2. Your profile name

         3. Your profile page

The best profile picture is the one that the eyes are drawn to. Something vibrant, noticeable, and professional. Usually with a clear pattern/logo centered in the middle.

The best profile name usually consists of one or two words, both easy to read, short, and understandable.

The best profile page is clearly organized, has a small and matching color palette, and is formatted well. Usually, the color palette and layout should fit in well with other details. Also make sure you use a custom font. The font should fit the look and feel your trying to achieve.

Make sure you take advantage of every feature itch.io offers, like the theme editor.

2. Projects

When publishing a project, there are several factors that come into focus:

         1. The project name

         2. The project cover image

         3. The project description

         4. The project theme

         5. The projects comment section

The best title is the one that contains one or two words, easy to read, unique, and related to the project intention. Note that the project name base, meaning that it is what tells the user wether they should click on it or not.

The best cover photo is vibrant, interesting, and tells a story of its own and the intention of the project. Having a bad cover photo will turn off anyone passing by.

The best project description is going to tell you how to use the product, what is included in the project, what its about, necessary specs, and give an advertising hook on the intention. You need to sound friendly, professional, and active.

The best project theme is going to fit the look and feel of the project intention. Usually a custom background image, custom fonts, colors, and a smooth interface.

The comment section is a bit tricky, because if your project seems "dead", people won't feel like engaging with it. Dead means, say, you posted it a couple years ago, and you only have a few to no comments. On the other hand, if you disable comments, people don't know if the project is active or not, so they, by default, feel like its "active". So, if your project is unfinished or a prototype or your looking for feedback about bugs or like so, you should enable it. But if your project is finished, you know that it has little to no bugs, then you should disable comments. Its considered more "professional" to disable it sometimes even. The comments that might tell you how your game is great or how they found a bug aren't worth the end result, which could usually be a "dead" product. "No activity anymore".

3. Socialism

When replying or posting something, your painting your personality. Its best to sound friendly and professional. Double check your posts and make sure there aren't any typos or messy symbols/formatting. Also, when people comment on a post of yours, if you don't respond, you usually seem "dead". If you want to seem "active", make sure you always give some feedback to your commenters. For example, say thanks, or leave a like, or say you agree, etc. This way, you will seem "alive" and professional.

Any questions? Let me know below!

Hope you advance greater in your success!

Awesome, thanks!

Could you note the exact features that appeal to you in a text based game please?

I'd like to create text games, but I think they are outdated.

Do people still buy text games? How many people if so? How likely are you to buy a text game rather than playing one for free? How much more are graphical games valued compared to text games? Are text games "modern"?

Finally, what do YOU think of text based games?

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I'd like to create text games, but I aren't they outdated?

Do people still buy text games?

How many people if so?

How likely are you to buy a text game rather than playing one for free?

How much more are graphical games valued compared to text games?

Are text games "modern"?

Finally, what do YOU think of text based games?

Hello. When users publish their projects, it would be great if they could choose a custom font for the project title that people scrolling by will see because that way they can choose a font that best fits the look and feel of their project name.