Hey, I'm interested in chatting to you - if you see this message can you reach out at hello@draknek.org? Thanks!
Draknek & Friends
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In terms of gameplay, it's a list of positions, each a grid space apart. When you try to move, they are moved one at a time starting from the one closest to the player - if they try to move into an obstacle they get moved to another tile instead, which changes the direction the later sections will try to move. If there's still a collision after all of that then the entire move should be disallowed.
I can't comment on the graphical side of it.
This is intentional, there are bugs if you try to push slimes against the level boundary but because of puzzlescript limitations it's awkward to detect if that's happening. So instead I prevent you ever getting a slime next to the level boundary.
Hopefully it's not too confusing! It's not really the cleanest solution but I hoped it wouldn't be very obvious.
Xabjvat gung gurer'f ab erqhaqnag dhrfgvbaf yrgf lbh nccyl fbzr vagrerfgvat ybtvp jvgu ubj dhrfgvbaf 1 & 4 nssrpg rnpu bgure - vg'f abg erdhverq gb fbyir ohg vg'f zber fngvfslvat.
Originally I wanted the puzzle to be heavier on that kind of logic, but I couldn't find a set of questions that worked well.
This happened to me too. I worked out that while clicking with the mouse doesn't do anything, my laptop's touchscreen does work! So I think the problem might be that touch input is overriding mouse input?
My log file looks the same as above:
Initialize engine version: 2018.1.6f1 (57cc34175ccf)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics Family (ID=0xa16)
Vendor: (null)
VRAM: 1114 MB
Driver: 20.19.15.4642
Begin MonoManager ReloadAssembly
- Completed reload, in 0.059 seconds
<ri> Initializing input.
<ri> Input initialized.
<ri> Initialized touch support.
The referenced script (SwitchPlatformController) on this Behaviour is missing!
(Filename: Line: 1576)
The referenced script on this Behaviour (Game Object 'Switch') is missing!
(Filename: Line: 1789)
UnloadTime: 0.625192 ms
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-1050C020.dll
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-105035C0.dll
Fallback handler could not load library C:/Users/Alan/AppData/Roaming/itch/apps/No Longer Home Friary Road/Friary Road_Data/Mono/data-0D27E020.dll
Searching for compatible XInput library...
Found Xinput1_4.dll.
Setting up 2 worker threads for Enlighten.
Thread -> id: 1ec0 -> priority: 1
Thread -> id: 1b78 -> priority: 1
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.704624 ms
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3573.
Total: 27.871266 ms (FindLiveObjects: 1.667179 ms CreateObjectMapping: 0.129411 ms MarkObjects: 26.030942 ms DeleteObjects: 0.043285 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.040523 ms
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3589.
Total: 22.489078 ms (FindLiveObjects: 0.705516 ms CreateObjectMapping: 0.102636 ms MarkObjects: 21.644331 ms DeleteObjects: 0.035699 ms)</ri></ri></ri>






















