Glad to have found the game in my last stretch of rating, very fun even if it's difficult. Would definitely play more later!
DumbestGuyHere
Creator of
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WHO IS BUYING SO MANY BRICKS?
I noticed the market exploit completely by accident when I noticed that my resources weren't going down as I continuously spammed the x100 button. That was in my second run after a 40 day run because I was just vibing to the ambient music. Pretty well done, cramping my hand was definitely worth it.
BTW I didn't get to 1M screws till day 14 so is there an ending there or is it just for our own satisfaction?
Such an awesome game but the background music and art really bring this down. They complement each other in a way but they just feel so out of place and pointless in such a creative and well made puzzle platformer. I found my experience worse because of them but the game itself is one of the best in the jams, especially for doing something special and new.
Like many already said, I think making the rules of the puzzle would have helped the player experience much more. I understand the error is the feature but you can always tell people what the error is. I like the idea and maybe if you update this to be slightly clearer in requirements, I'd love to kill a few brain cells here.
Yeah apparently the slanted roof tripped everyone out but it is good to see that the most annoying and disappointing part of this is something so many people had a laugh at. Thanks for the encouragement too, I look forward to building upon this. I've already reworked the movement to work locally and am close to fixing the rotational issues.
I love the idea and the art but the absence of a clear route is pretty bad. I don't know if I'm doing something wrong or the game isn't working properly. I got stuck after helping the lost kid and I think I'm supposed to clear the spiders but I can't get my head around what I'm supposed to do next because the do-re-mi-fa gang just isn't accepting my 1-2-4-5 tune.
Am I your CPU?
Outside of that, it would have been nicer to have a little more in terms of mechanics in here. As it is, it's playable but the idea itself is pretty simple and the game isn't long but good use of environmental storytelling. Did you have any plans that you scrapped due to time limitations?
So I was stuck on the first level and had to quit for the time (Buttons freeze when you click them) but once I saw it on the game page, I was hooked. This was such an interesting puzzle game and although the levels itself weren't difficult, the idea itself is very unique and I had fun with it. Outside of the poor instructions, this is game jam gold.
This might be the most perfect game I've played yet. Everything from the gimmick to the art and the puzzles themselves were absolutely perfect. I could brute force my way through most puzzles because if you fall and die at the door it still counts which made Credits an easy pick. I see that as a plus though, more player freedom is always good.
Honestly, thanks for making the game because it's just that good.
Very fun game and I love the name and icon. I was actually hoping to see the same art style used in the game but I can make peace with the absence because of the mechanics. I loved being able to travel on the giant bouncy weight. Also how is that possible? But the final boss was also implemented well.
9/10 would throw shit again!
