I played in web version!
FFGD
Creator of
Recent community posts
I tried this again.
Couple things you could improve (major things):
Take the time to write something in the description, specially when no sort of tutorial is in the game and there is not a clear objective.
Took me a while to figure that I had to press space to do some sort of "interaction" with the objects (collect the balls).
Is there anything else to do that I'm missing? I collected couple balls, got into the platform in the sky, went over the moving platform and climbed something (also: it took me 3 attemtps to figure that was some sort of ladder - next time I'd suggest to create it as an actual ladder, a vertical cube is not a ladder in a normal player view). Then I jumped down and took 1 or 2 more balls before quitting. Let me know if I had something else to do or if this is the game! (which would be totally fine!)
Now couple things you could improve that I found off FOR ME! (might only be me, so take this with a grain of salt!):
- Lighting was odd. I had to put that in fullscreen (even if it doesn't go fullscreen) to be able to see a bit better the game, as it's too dark.
- The fact that the cursor is left unlocked makes it hard to turn around, as eventually the mouse will go beyond the game window, and reach the screen limit. Avoid this by setting the cursor as locked (and maybe invisible too).
But at least is playable this time!
I tried this again.
Couple things you could improve (major things):
Take the time to write something in the description, specially when no sort of tutorial is in the game and there is not a clear objective.
Took me a while to figure that I had to press space to do some sort of "interaction" with the objects (collect the balls).
Is there anything else to do that I'm missing? I collected couple balls, got into the platform in the sky, went over the moving platform and climbed something (also: it took me 3 attemtps to figure that was some sort of ladder - next time I'd suggest to create it as an actual ladder, a vertical cube is not a ladder in a normal player view). Then I jumped down and took 1 or 2 more balls before quitting. Let me know if I had something else to do or if this is the game! (which would be totally fine!)
Now couple things you could improve that I found off FOR ME! (might only be me, so take this with a grain of salt!):
- Lighting was odd. I had to put that in fullscreen (even if it doesn't go fullscreen) to be able to see a bit better the game, as it's too dark.
- The fact that the cursor is left unlocked makes it hard to turn around, as eventually the mouse will go beyond the game window, and reach the screen limit. Avoid this by setting the cursor as locked (and maybe invisible too).
But at least is playable this time!
Good game. The concept is amazing!
I got some points that could maybe improve the game:
Difficulty buildup is HIGH. I got stuck to solve some levels for a lot, which eventually gave me frustration and forced me to give up on the game at a certain point. Having to manage both direction and speed of the rocket is pretty hard usually, since you don't have references of where you shoot the last shot. Maybe a little arrow indicating the "last shot" would be great to be able to adjust slightly and reach the goal.
Overall, I liked the game! Congrats!
Good game. The concept is amazing!
I got some points that could maybe improve the game:
Difficulty buildup is HIGH. I got stuck to solve some levels for a lot, which eventually gave me frustration and forced me to give up on the game at a certain point. Having to manage both direction and speed of the rocket is pretty hard usually, since you don't have references of where you shoot the last shot. Maybe a little arrow indicating the "last shot" would be great to be able to adjust slightly and reach the goal.
Overall, I liked the game! Congrats!
Thank you very much for taking the time for both play the game and give this long feedback!
The game it's only this at the moment, as I said in other comments I was short in time so had to cut down a lot of planned content.
At the moment it's just following the "tutorial" and that's it, sadly.
I really appreciated you playing the game! Thank you again!
I tried my best to give a little intro for the theme on the itch page. The game had a lot of cut content unfortunately, so the theme can't be felt.
In this world the sun isn't raising from months now, and the outsiders are getting consumed from the night. The only harbor light they've got is the Saloon.
I get what you mean, thanks for playing the game!
You don't know how much I appreciate this comment! Thank you very much, specially for taking the time to download the game and play on windows! Hope you had some fun with this!
I'll keep in mind to create in game tutorials the next time! Seems already couple people asked how to play!
Again, thank you SO MUCH! <3









