LOL. All good! Hmm, I'm always making projects. I've only finished one for a game jam since this comment and that was Flowerfin.
Yah'el
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Ah yeah. Classic Laser Maze! My son and I play the physical tabletop type sometimes still. Nice art and music. The difficulty curve from level 1 to 2 was a bit steep, but still solvable. I noticed a bug that if I pushed a mirror past another mirror the player/game would break, but I enjoyed my time with it. Good job!
Simple and easy to learn gameplay. Art is nice and music is chill. While it works for a few minutes (including after it speeds up), I found it got a bit repetitive shortly after and could have benefited from some different movement patterns of the blocks or new block types being introduced for a change of scenery. That being said, the jam was a week long and you should still be proud of what you accomplished!
Interesting idea, but I could only last a couple of minutes before I had to tap out. The flashing (me due to my monitors not refreshing fast enough) was too distracting and uncomfortable on my eyes. I'm not really sure why we are to shoot passive unarmed police that are floating in the sky? but I appreciate the creativity.
Really well made. It took one round of failing to figure out how to play it, but after that I got it and was off to the races. I typically don't like to play games of the nature where I'm matching ingredients, unless its Overcooked, by I enjoyed myself. The polish was very nice, juicy, gorgeous. Great job.
Interesting mechanic choice for travel. Slingshotting the pot I think toward the top of the flower? Felt good, but it was also chaotic, and after five minutes of failing to get up the first ridge of the mountain, I gave up, but there is something here that works, I think like others have said, a little tutorial, and a way to make the pots facing direction a little more control would do wonders. Good job!
Simple game, engaging once I figured out the controls. Nice color palette and music. I took me a little bit to realize the images on the flower stand were not part of the client order, but then I realized I could rotate it, and noticed the customers had rotated sprites above their heads lol but regardless, fun idea and good job.
Pretty simple, but I enjoyed the vibes, I was getting into a flow! One thing that was slowly cause from friction for me was how planting a seed would instantly create a collider that would push the player character out in a random direction, which I could be solved by waiting until the player is a certain distance away from the center of it to then enable its collider. Overall good job though!
Like others have mentioned, the gameplay is simple and easy to understand and I honestly liked its simplicity, it works. I did maybe have a bug where only enemies spawned in the first level? And I was running around in circles in the 3rd one not finding a void. I think the game could use some landmarks to help remember where you have been already, but overall good job.
Thank you! It was really important to me that it was an experience and had a feeling and it warms my heart to hear you got it. Very kind of you. And yeah, my build time to WebGL not as development build was hitting the hour mark and I just submitted the development build to hit the deadline lol. It did finally build though!
Excellent presentation. I really enjoyed its overall feel. Lining up the droplets took me a minute to understand if I was playing it right, but then I got it and got into a rhythm. I think the fact the jam was limited to 2 colors didn't help with making things stand out, mainly the guiding light, but overall you did great. Nice entry!











