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Yah'el

151
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A member registered Apr 13, 2017 · View creator page →

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LOL. All good! Hmm, I'm always making projects. I've only finished one for a game jam since this comment and that was Flowerfin.

Thank you! I appreciate you for taking the time to play it!

I have nothing negative to say. I really enjoyed the experience. A really polished and ambitious little game that felt big and though there is no sound rating for whatever reason, its narrowed down to music only, I think the sounds you used worked great and made for a  zen atmosphere. Excellent job!

Ah yeah. Classic Laser Maze! My son and I play the physical tabletop type sometimes still. Nice art and music. The difficulty curve from level 1 to 2 was a bit steep, but still solvable. I noticed a bug that if I pushed a mirror past another mirror the player/game would break, but I enjoyed my time with it. Good job!

Simple and easy to learn gameplay. Art is nice and music is chill. While it works for a few minutes (including after it speeds up), I found it got a bit repetitive shortly after and could have benefited from some different movement patterns of the blocks or new block types being introduced for a change of scenery. That being said, the jam was a week long and you should still be proud of what you accomplished!

Interesting idea, but I could only last a couple of minutes before I had to tap out. The flashing (me due to my monitors not refreshing fast enough) was too distracting and uncomfortable on my eyes. I'm not really sure why we are to shoot passive unarmed police that are floating in the sky? but I appreciate the creativity.

Thank you Salty! That wasn't a salty comment at all!! What's going on here??!! Thank you so much! Thank you for the kind words.

Thank you Lemon! Thank you for playing and I wouldn't call it a sprint so much as a "flflflflflflflf".

I genuinely enjoyed that! I think I died a few times before I started finishing levels, but it felt good to play. Overall well done honestly. I personally think the level design could have had slightly less open space, but still done well. Great entry!

Wow. I CAN DIE FULFILLED! Thank you!

Thank you! Those are all valid criticisms and I appreciate you taking the time to play and share them with me!

Thank you!! Very kind of you. Thank you for playing :)

Ah yeah. I probably should have made that the first GIF honestly, but I'm glad you were still able to figure it out. Thanks for playing!

Yay!! Thank you!

Really well made. It took one round of failing to figure out how to play it, but after that I got it and was off to the races. I typically don't like to play games of the nature where I'm matching ingredients, unless its Overcooked, by I enjoyed myself. The polish was very nice, juicy, gorgeous. Great job.

Wow nice entry! I like the color palette and challenges were often tricky but all doable and Im extremely grateful for the checkpoints. Nice job!

Interesting mechanic choice for travel. Slingshotting the pot I think toward the top of the flower? Felt good, but it was also chaotic, and after five minutes of failing to get up the first ridge of the mountain, I gave up, but there is something here that works, I think like others have said, a little tutorial, and a way to make the pots facing direction a little more control would do wonders. Good job!

A visual to communicate the dash better would certainly help! Thank you for commenting and playing!

Why doesn't Itch have a love reaction??!! Thank you thank you thank you.

Thank you for commenting and playing!

You had a week, and you thought "I'm going to make a puzzle game that feels like people paid for it". Incredible. Really well done. Great polish. I did not consider using 2 colors that could change. The puzzles were fair, the tutorial was quick and explained well. Really excellent work.

I really enjoyed this game, player feel, art, sound, dialogue, but the only thorn in my side was the grind to get very far, I leveled up speed 4 times and my progress felt almost unchanged, and I got bitter and quit because I really wanted to finish this game. Great job overall though.

I don't have anything new to say that others haven't said, but good job making this within a week. I can tell there was a lot of work put into it. Good job!

Thank you for collecting all of the thingies! And thank you for playing it! I'm glad I was able to make you feel at peace, if even for a little bit :D

Simple game, engaging once I figured out the controls. Nice color palette and music. I took me a little bit to realize the images on the flower stand were not part of the client order, but then I realized I could rotate it, and noticed the customers had rotated sprites above their heads lol but regardless, fun idea and good job.

Pretty simple, but I enjoyed the vibes, I was getting into a flow! One thing that was slowly cause from friction for me was how planting a seed would instantly create a collider that would push the player character out in a random direction, which I could be solved by waiting until the player is a certain distance away from the center of it to then enable its collider. Overall good job though!

Simple, chill, Cute art and sounds. I'm not sure what the point of chopping trees were? I just starting picking up the twigs on the ground instead to win. It would have been nice to be a tad longer, but good job.

Like others have mentioned, the gameplay is simple and easy to understand and I honestly liked its simplicity, it works. I did maybe have a bug where only enemies spawned in the first level? And I was running around in circles in the 3rd one not finding a void. I think the game could use some landmarks to help remember where you have been already, but overall good job.

The gameplay loop is actually satisfying, though for some reason I guess 7 wrong that I appeared to be correct on? Either way I probably misinterpreted some because I'm a goober. Good job!

Excellent job. Story and art were great. The gameplay itself was a little bit slow, and finding coins was tough at first like others mentioned, but it really was unique. Good job!

Yeah, I agree. I think if I had another 8 hours or so I could have added a little more to see regarding screens and characters. Thank you for playing it and commenting though!

Awww, thank you! I'm really glad you enjoyed the experience :D

Amazing! Thank you for the review! The controls were a little bit of a gamble and I am glad to hear you like them :D Now we know exactly what being a fish would feel like!

Thank you for playing and reviewing it! Truly.

Thank you and sorry you got stuck, did you trying yelling at the screen or shaking your keyboard over your head? Sometimes helps..but seriously thank you for playing.

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Thank you boba! You are making me thirsty for  sweet tapioca drink!! And your suggestion is a valid good one!

Catchy toon, nice art, easy to learn the ropes and no bugs (that I encountered). Game was really simple, point there and click, repeat, I did that until it said 100 most of the time, but it never ended that I could tell? Either way, good job.

Thank you! It was really important to me that it was an experience and had a feeling and it warms my heart to hear you got it. Very kind of you. And yeah, my build time to WebGL not as development build was hitting the hour mark and I just submitted the development build to hit the deadline lol. It did finally build though!

Wow, really impressive. When I was trying to figure out what I was going to do for this jam, I considering doing a coming of age themed game and thought "No way. There is no way I'd have time to make something like that." but you did it. Really well done and fun too. Excellent entry!

Excellent presentation. I really enjoyed its overall feel. Lining up the droplets took me a minute to understand if I was playing it right, but then I got it and got into a rhythm. I think the fact the jam was limited to 2 colors didn't help with making things stand out, mainly the guiding light, but overall you did great. Nice entry!