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Geouug

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A member registered Jul 09, 2019 · View creator page →

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Thank you so much for this feedback! We ended the jam with only half of the team members we started with, so it's fair to say we bit off more than we could chew here. We're tinkering with a 1.2 update to get these issues fixed, as well as un-cut a lot of the story content that we didn't have time to include.

I am really surprised to hear that your experience with 1.1 was buggier than the jam version. Can you remember the specific areas that you got stuck or entered a blind spot? That was one of the things I had paid a significant amount of attention to between the two versions so I'm shocked to find I somehow made it worse... 

I take your point completely about being able to skip dialogue, it was skippable during development, but removed because there were a few lines that were synced to other events in-game and needed to be timed carefully. Not an impossible problem, just out of the scope of the jam deadline.

Thanks again for playing and taking the time to share your experience.

Your assets (but particularly this one) were critical in the game jam we entered last month! You're an absolute legend for the amount of assets you've shared here.

https://geouug.itch.io/jackanope

Thanks so much for the feedback! We probably bit off a bit more than we could chew to get everything in place AND bug-free by the deadline, but we do very much intend to get everything cleaned up ASAP when the judging is over. 


I think I agree about the cameras tracking Christi. Some of those were thrown in very last minute to cover some corners, and could definitely be replaced with more thoughtful angles.


Thanks again for all the feedback, we'll be addressing all of that!

Thanks so much for playing! I'm painfully aware of all those bugs you mentioned but fortunately already have a fix for most of them. We plan to release a cleaned up version after the judging is over, with some extra cut content as well. 


Most sequence breaking bugs can be fixed by quitting and continuing, but that's also a potential source of new bugs, depending on where you are ...


Thanks again for all the feedback!

Okay, I must have been missing some shots then. I'll try again with more trigger discipline 🫡

I was never able to deal damage to the spiders, but boy did I get good at running away from them. I wasn't able to get very far, but I'm interested in seeing more. Am I just bad at shooting / do the spiders have a lot of HP?

Great entry! My favorite so far. I had to do a few restarts because of camera blind spots, but the atmosphere and pacing is so so good. Awesome job.

I got shot by the cops. Can't say I didn't deserve it tho.

Loved this one! The tone didn't exactly feel like horror, but whatever it was was great. Any hints for the other endings?

Maybe try a downloadable version as well? I've run into web-build specific issues with Unity before. I would bet money that the visual issues are from WebGL versions of shaders. Figerox has said it's okay to upload new versions for technical fixes like that.

Thanks for playing! I'm glad you enjoyed, this was a lot of effort to get here haha. 

There's a hint in another spot you can miss, but F will turn on your flashlight! 

I will put the basic controls on the itch.io page so others know too.

Awesome game. I would love a hard mode that doesn't give away the solution after an incorrect guess. A+ tho great job

Very cool. Almost quit out of frustration at the first big jumping puzzle but I'm glad I didn't. Can't wait for the sequel with 4-dimensional mechanics :)

I really enjoy the presentation of this game. Nice relaxing color palette and transitions between the colors. I believe I got stuck in the same way as Josep, but I am interested in playing more.

Oh my god I didn't even realize there was more. I'm going back in lmao

I am stumped on that room still. I can see that there's a hidden passage to the room with the glyph but I can't figure out how to open it. Trying to cheat past it with the zero key also still leaves me with a black screen. Am I just missing something?

Thanks for the tip! I made it a bit further but got stuck after entering the credentials, since I somehow clipped two of the characters through the steam by going into first-person mode, and I wasn't able to get back. Skipping again with the zero key put me at a completely black screen. I'll try again tomorrow and try not to break it again (:

Love the unique abilities of each character! The puzzles were interesting and just the right level of difficulty. It wish there was a way to save because I had to take a break after the first glyph room and lost my progress.

This is my favorite entry that I've tried so far! Feels a lot like Risk of Rain 2 in a great way. I was never able to get into the factory because I'm just no good at platforming for the last power acceptor, but I had an absolute blast in endless mode. The frame rate started to tank around 4 minutes when there were a ton of enemies around, but I see from another comment you've already addressed that. Really awesome work!

Great atmosphere! I couldn't figure out how to change weapons but I survived the 4 minutes nonetheless. Really fun!

I also got stuck in the puzzle room because the ball bounced out of the box. Tried restarting a few times and it kept happening. I wish I could get farther because it's got a great set up. I noticed that the hands on the clock in the first room move, that was a nice and unexpected detail! I'd love to play more if you fix it up after the judging ends.

This game is absolute chaos I love it. Best time I could get was 3.10s.

I had a game like this on my ideas board for the jam so I'm glad to see one among the entries! I like it!

My first try I accelerated into space with no hope of returning. My second try I bumped into the space station and when tumbling saw the asteroids behind me. On my third run, my kerbal space program skills kicked in and I managed to orient myself in front of one of the asteroids and blasted it quite a bit with my laser. Unfortunately I wasn't able to collect any materials and after bumping into it I tumbled helplessly through space again. I like the idea of this game a lot, but it needs some refinement to make it more approachable. I would love to play a more polished version of this!

I was surprised at how invested I got in the coin-pushing part of the game. Seeing a pile of coins topple over the edge is incredibly satisfying. I ran into some issues with the combat portion though. Skeletons would disappear seconds after the wave began, and after pressing escape my mouse got unlocked and I had to click and drag to turn the camera. Overall it was very fun though. Nice work!

I like this game a lot! The gameplay is fast-paced and enjoyable, although I got lost for an embarrassing amount of time. I think I lost more power to wandering around than to any enemies. Great job on this!

The art is quite nice, but I think the difficulty curve needs to be tuned. The machine gun tank is manageable on its own, but should probably be presented as a boss fight, or have its health reduced or something. I tried a few runs and could never make it past 2 minutes. The rocket tanks are fun to fight though.

This is pretty fun, I like the floaty-bouncy movement controls. Took me a life to figure out how to shoot but once I got the hang of it it was quite fun. Got a score of 243. The minimalist high-contrast visuals are nice too.

My read of the rules is that it is the latter.

Some people's starting points will probably be in an unplayable state so it'd be weird to ask them to post those builds too.

I love the atmosphere of this game, it is unsettling in the best way. The computer interface controls are very satisfying to use too. The mechanics are unique and the story was interesting! This submission was a favorite among our team. Really cool stuff!

Thanks for playing! I appreciate all your words.

I completely agree that the constellation game needs some serious attention. That is our top priority for the next update, as well as a proper tutorial.

I kept passing fish bobbing up and down, wondering how I'm supposed to catch them. Discover I can jump only to dive straight into the water and die. 10/10

The permadeath was punishing at first but I quickly started learning the correct path and it feels like a good level of challenge.

If you wait to see a ripple, it means the fish is near that spot. If you click on the ripple, you should see a fly be cast, and a fishing line appear when it lands. The rod will flex when you get a bite, and clicking and dragging to the right will reel the fish towards the rod.

Clicking the water is a shortcut to equipping the rod, and clicking on the sky is a shortcut to unequipping the rod away. I think this needs to be added to the tutorial somewhere, I can see how it's confusing right now.

Thanks for playing! 

When you click on a constellation, your mouse will lock to the rotation of the stars. There are some background stars that hint at the correct orientation. Some are easier than others in each galaxy.

Hope that helps!