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GRICHGAME COMPANY

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A member registered 53 days ago · View creator page →

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Thank you for such a kind review. I hope I don't disappoint with the ending of this story.

Cool!) And tnx Itch!

Друзья, с радостью сообщаю: вторая часть альманаха уже написана!

Мы закрыли темы алчности и неуместной доброты, но главная тайна только начинает раскрываться. Летописцу Тому становится всё тревожнее в стенах таверны «Ка'ан», а странный стук за окном не даёт ему покоя.

Осталось совсем немного:

Узнать, что на самом деле происходит с Томом.

Записать ещё три рассказа от загадочных обитателей таверны.

Следите за обновлениями, чтобы первыми узнать продолжение этой мрачной истории и стать свидетелями развязки. Скоро Том перестанет быть просто наблюдателем.


Hello everyone! This is GRICHGAME COMPANY.

I'm deep into writing Part II of my horror anthology, Dark Tales of the Dark Ages. Before I finalize the direction for the next chapters, honest feedback on the current demo is absolutely crucial!

I recently transitioned from game development to focus on writing short, grim tales about fatal moral dilemmas, all rooted in medieval folklore. The goal is to create the perfect, unsettling read for one sitting.

My main purpose here is to get your candid thoughts on the demo:

Atmosphere Check: Did I succeed in creating that heavy, bleak sense of medieval horror?

Engagement: Which character or situation was the most memorable, and why?

The Critical Eye: Were there any moments where you lost interest or felt confused? Where should more detail be added, or where could the pacing be improved?

I genuinely welcome all criticism and opinions! Your perspective directly shapes the next part of this chronicle.

➡️ Grab the Free Demo Here: https://grichgame-company.itch.io/dark-tales-of-the-dark-ages-part-1

Thank you for helping an indie author grow!

DARK TALES OF THE DARK AGES: PART II

Thank you for the  feedback! 

I'm thrilled to hear that the details and atmosphere transported you to the Dark Ages!

Great news: I've officially started writing Part II! It's coming faster than a full novel, so the wait won't be long.

Hello everyone! It’s GRICHGAME COMPANY here with a quick update. First, thank you for all the incredible support on DARK TALES OF THE DARK AGES: PART I. It means the world to a solo indie creator like me! THIS BOOK is a collection of three interconnected short horror stories about fatal moral choices, set in a brutal medieval world. Perfect for fans of dark folklore and psychological dread. 

Here's the big news: 

PART II IS ALREADY UNDERWAY! One of the best things about writing short, sharp stories is that the next chapter is never far off. I’m already deep into writing the next set of grim parables, so you won't be waiting long to continue the journey with the chronicler Tom. 

FINAL HOURS: Grab Part I for 50% OFF ($2.50)!

Free Demo is available to test the atmosphere before you buy. 

➡️ Get Part I here: https://grichgame-company.itch.io/dark-tales-of-the-dark-ages-part-1 

See you on the other side!

That is a very interesting observation.

I think readers can sometimes notice even more than the writers themselves. Writers are mainly concentrated on their own creation, while readers, or to put it crudely - content consumers, can see the entire picture as a whole. I agree that a different approach may be suitable for every literary work. 

Thank you for taking the time to share your perspective!

I completely agree.

There are differences between being a writer and an interactive game designer. However, given my primary profession, it was difficult for me to write even 20 pages for three stories, as I was still chasing the ending.

Nevertheless, I think you're right, and in the future I'll write a little more to make the atmosphere and consequences feel more natural.

Hello everyone! I'm usually an indie developer focusing on game mechanics and world-building, but I recently published my first literary project: DARK TALES OF THE DARK AGES: PART I.

I wanted to shift my focus from  "show, don't tell" (which is essential for game design) to the more intricate literary "showing" required for a book.

The Challenge: Fatal Consequences

In games, players feel the consequences of a fatal choice instantly- they die, or the world state changes. In literature, that consequence must be built slowly, using atmosphere and dread.

For example, in one of my stories, a character faces a horde of rats in a dark cellar. In a game, this would be a quick fight. In the book, the horror is built over pages using sound, claustrophobia, and psychological breakdown.

My main question for this community (especially for writer-devs):

When you transition a story idea from a game concept to a book, what is the hardest element to translate effectively?

I'd love to hear your thoughts on this cross-medium challenge! If you want to see my first attempt at this literary translation, you can check out the book here. I also have a **FREE DEMO** available.

**➡️ Check out DARK TALES OF THE DARK AGES: PART I: https://grichgame-company.itch.io/dark-tales-of-the-dark-ages-part-1

Спасибо за комментарий!

That’s a great question about the 3D art! Right now, I'm just learning the ropes of character creation. My skills are much more focused on steampunk machines and gear mechanisms.

Definitely keep in touch! If you're an artist, and if my next project needs characters or specific drawings, I would be happy to collaborate on something cool.

Never lose that creative spark!

Thank you so much for the kind words! It means a lot to me that you enjoyed the atmosphere and I promise the next parts will only get darker.

Stay tuned!

Hello everyone! My name is Karen, but my friends call me Tony. I'm a multidisciplinary indie developer. I've created several free games, tabletop rule sets, and a few worlds with my own lore.

However, I recently became curious about my writing skills. That curiosity led to the creation of the first part of Dark Tales of the Dark Ages. I wrote the story myself, using a small amount of AI simply to check for errors, and I created the images to enhance the atmosphere. Nonetheless, the plot, concept, and twists are entirely my own original work.

I focused on making the layout as reader-friendly as possible. I would be genuinely happy if you check out my story—even a sentence or two of feedback means a lot to me.

Find the book here: https://grichgame-company.itch.io/dark-tales-of-the-dark-ages-part-1

Don't forget, the original Russian version: https://grichgame-company.itch.io/zhutkie-skazaniya-chast-1