Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rek & Devine

384
Posts
17
Topics
5,106
Followers
12
Following
A member registered Apr 16, 2015 · View creator page →

Creator of

Recent community posts

(1 edit)

Loved wandering around your basement! Real tidy.

It would be nice to have a way to close the game(esc maybe) other than xkill

This is such a gorgeous manual for Decker! Amazing work :)

Apologies, we could have phrased that better, we certainly didn't mean to imply that it was indeed a one-size-fits-all kind of thing. If anything, we wanted to see if people were interested in it.
We're 100% open to making more versions, especially if someone reads the OpenDyslexic version we released and finds it challenging. We'll make more versions as time permits, although we've got to limit it to English for now because we make these mods by hand(and it does take time).
Thanks for your message and recommendations :>

That's bad, let us have a look :)

1  REM A big brain
2  POKE 1, $0303, $0c10, $2020, $c0c0
3  POKE 2, $c0c0, $4020, $2018, $0703
4  COLOR $f0a2, $d062, $c052
5  CLS
9  LET X:0,Y:0
10 LET A:R%2+1
11 PRINT #A;
12 LET X:X+1
13 IF X=70 PRINT ""
14 IF X=70 LET X:0,Y:Y+1
15 IF Y<40 GOTO 10
20 DRAW 32, 32
21 LIST
22 END

Cheers for the help with this m8, I think it shouldn't inject a v anymore, wanna give it a shot?

(1 edit)

Failed the challenge when I tried to touch the plant

pretty hex world : )

1 REM Sierpinski's Triangle
2 LET N:32, X:0, Y:N-1
3 CLS
11 LET I:0, X:0
12     PRINT " ";
13         LET I:I+1
14         IF I<Y GOTO 12
16     PRINT #X&Y=0*$a+$20 " ";
17         LET X:X+1
18         IF X+Y<N GOTO 16
19     PRINT ""
29     LET Y:Y-1
30     IF Y GOTO 11
31 END

Should be working now, we don't have an Apple to test but if my understand of JS is correct, this should paste, regardless of ctrl or cmd :) Let us know!

(2 edits)
1 REM To roll size sided dice
2 PRINT "You rolled " R%6+1 "."
3 END

How about a game of TicTacToe?

(1 edit)
1 DRAW 48,48
2 POKE 1, $0000, $4200, $003c, $4200
3 PRINT #1;
4 END
(2 edits)
1 REM This is a comment.
2 LET I:I+1, F:I%3=0, B:I%5=0
3 IF F PRINT "FIZZ";
4 IF B PRINT "BUZZ";
5 IF F+B=0 PRINT I;
6 PRINT ""
7 IF I<100 GOTO 2
8 END

If you're grinding down a wall and press a, it should make you jump off.

We made some fixes to the game this morning, maybe that will solve it (otherwise let us know where you encounter it, should you want to play again). And yes, this is a very unforgiving game. It's short, but very challenging. 

Great! Sorry it's such a pain.. the thing expects an apple app bundle, which we can't create from Linux. Glad you got it working!

What happens when you open the whole folder(not an individual file in it)?

We're glad to hear :) We'll try and get rid of the subfolder in the zip file and upload a new build!

Wait, I noticed others have this issue on OS X, I think when you do Open, select the .pdx folder directly, it should work. : )

You're the second person to raise this issue today, I suppose that you must be on OS X? Could you try something for us, just as an experiment, if you zip the .pdx folder, and remove the .zip extension so the zipped file is `oquonie.pdx`, and give the playdate that file, what happens?

Oh wow, OS X thinks that the pdx is a folder.. Mhmm, that's interesting. Just as an experiment, if you zip the .pdx folder, and remove the .zip extension so the zipped file is `oquonie.pdx`, and give the playdate that file, what happens?

(1 edit)

When you unzip Oquonie(Playdate), do you see Oquonie.pdx? Or something else?


It's running on flick, which is a uxn port of flickgame.

https://wiki.xxiivv.com/site/flick.html

I love that there's an option that they can just have a warm drink together lol...

Whoaaaa.... that is so beautiful!

I don't see a game by that name? I see this submission from you tho.

(1 edit)

Feeling so alive and happy right now :')

Peak desktop experience, multi-tasking and everything. 

It sounds like this: https://merveilles.town/@somi/114280385871876901

Oh wow, it's so nice. 

Remove the glasses and touch tentacles.

Hey increpare!

No feature request from us, just wanted thank you for your nice work on this, we've been having a ton of fun sharing little worlds made in Flickgame.

Delicious! Very nice : )

That's so nice :3

You could use an iframe : )

Updated! thanks :)

OOOooh! That's a good idea, we restrict the particles to a square around the scene, but it would be much nicer if it covered the whole screen. We'll add that this week :)

We don't touch the electron version much as both of us use the Uxn version, and also don't have access to a Windows machine. The issue is not present in the uxn rom.

Hi,

I was wondering if there was a trick to getting keyboard input through the embbeded iframe on a game's page. I can read the mouse input just fine, but I can't seem to get the events like: document.addEventListener("keydown", this.on_keybutton) which works if I open the content of the iframe and use it directly. This is the game in question, and the code that handles input.

Thank you :)

Wow! The calculator is excellent :)

Now, if you organize your symbols in the right order, it's possible, here's how I did it for fizzbuzz

(6 edits)

Thanks for your questions, I'll expand on the docs.

do any of the symbols have inherent meaning or functions?

They don't, there's really just two things in multiset rewriting, rules and symbols.

It looks like two of them are the same symbol as as the “run operation” and “undo” buttons, but when I use them they seem to operate exactly like any other symbol.

That's just so you can customize them :)

Still, some additional clarification on the notation system used here would be appreciated.

A line starting with :: indicates a rule, symbols are just names that could be shapes in tote, the caret(>) indicates the start of the right-hand side of the rule, that's it :)


Above are the rules for the subtraction operation, now if I put some things in the bag(8-3):

And press evaluation a few times, I get the result 5:


Yes! At the moment, Save/load works only if you use the tote.rom in a uxn emulator, we're still working on implementing the file system in a way that will work well with itchio :)