Very nice and polish
Icecream Man
Creator of
Recent community posts
Very polished game. The art is quite good and funky.
I got feedback for design:
- I like the idea that in each turn player will got some random debuff/buff to the cards. But this is now not really give strategy layer for me to think since my cards will be random and I cant control the card pack (no collection aspect) so it will be random x random.Eg: in Slay the spire I can play more strategically because I control the card pack and have hint from enemy next steps.
- The card EP cost kind of high which cause me hard time to play, since most of them keep going with 4 and 5 EP which require me to invest more to cap EP at early game. This force me to play in 1 meta only, maybe have more meta to play for early game
At the end of the day, this is quite good game for 3 days jam! Congratulation
https://itch.freezing.top/jam/patch-notes/rate/3884220
Thanks here my first shooter
https://itch.freezing.top/jam/patch-notes/rate/3884220
Here my first shooter, it will be great if you can provide constructive feedback!
https://itch.freezing.top/jam/patch-notes/rate/3884220
Here my first shooter, I would love to receive your feedback
Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985
I appreciate your feedback!

Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985

Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985
Hi, here some tips
- Each card has top left corner number which is the score/attack value. The yellow below the name is the energy that require to play the card.
- Pick the card and press Play. And the game will count its score and combine it with multiplier provided by artifact (top screen thingy)
- The artifact will create multiplier if its condition met
- Earn enough score then the enemy will be dead
- For extra bonus energy, you should combine card based on it type and value. You can review the rules by pressing button Combo Rules
Good Luck and Thanks for playing!
Good platform.Here are some constructive feedback:
1. The wall jump bounce back a little bit over. Sometimes it is pretty hard to climb up with it. You could let player control movement force greater than the bounce back. And the wall jump applied to 1x1 platform which is furious since I just want to normal jump then it bounce me off the route
2. The idea to clear/kill all enemies is fine but since this is not metroivania and killing is primary goal, showing number of remaining enemy would encourage player to seek them rather than make us feel blinding and feel bad when going around without knowing
Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985

Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985
Here my first card game https://itch.freezing.top/jam/brackeys-14/rate/3848985








