https://independentart.itch.io/fille-fatale-compassion
Fille Fatale Compassion is a prequel to DEEP 8. It explores the backstory of a character from this RPG Maker hit in great detail. Perhaps some very creative solutions will be found to keep everything consistent with its successor—or perhaps it won't align at all.
As you might have guessed, this is not an RPG Maker game. Instead, I am now using Unreal Engine 5. From this point forward, the estimated timeframe for completion is about 8–10 years. I plan to post a devlog roughly once a year. Aside from that, feedback and discussion are, of course, always welcome.
Or just wishlist on steam:
https://store.steampowered.com/app/3388280/Fille_Fatale_Compassion/?beta=0
The next major undertaking I’m tackling is the combat system, which I am building entirely from scratch. I’m terrified.
Devlog #2:
Features
Fixed Cameras Experience fixed camera angles that create tension by limiting your field of view while presenting scenes like paintings. Exploration becomes a rewarding adventure as you uncover hidden corners and secrets.
Turn-Based Battles Relive the classic 90s JRPG vibe with modern touches. Engage in tactical, turn-based combat that challenges your strategy and efficiency as you face tough enemies and bosses.
World Map Rediscover the charm of a connected, expansive world through a classic world map, making exploration feel vast and meaningful.
Graphics The visuals are inspired by the PS2 era, focusing on charm over photorealism. Main characters feature detailed models, while animations are lovingly crafted by hand rather than motion-captured.
Story Like its sequel, DEEP 8, Fille Fatale Compassion delves into dark and disturbing themes, but it doesn’t shy away from humor. Expect moments of comic relief to balance the intensity of its narrative.


