I'm so glad you figured it out! You may be, I think, the fourth person to ever do so!
John D. Moore
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Thanks for asking! A Linux build is possible, and it's something I'd like to make, but I haven't done any Linux ports yet so it will be a while. It's hopefully coming some time next year, but I can't promise it, I'm afraid.
Edit: Though when I do, I'll probably port the sequels rather than the first one.
Thanks for playing and asking! Because the Wumpus moves around as you also move throught the temple, the Wumpus could be anywhere in the temple proper. However, there are a few things that will help you discover the location.
SPOILERS BELOW!
There are four altars. Praying at any of them gives you a temporary power that allows you to sense not just whether the Wumpus is in one of the adjacent rooms when you pray (as is typical) but also whether it's in a room adjacent to a room you're in. This disappears after a number of room transitions (I can't remember but somewhere between 5 and 10).
If you pray at all four in a single playthrough, this power becomes permanent.
If you're on the roof of the temple and it's nighttime, when you pray, you will be told if the Wumpus is in one of the rooms directly below you.
At the deepest/lowest point in the temple (left of the blue area under the red area), there's an area with dirt walls. Go to the end of the passages and you'll find a room with a pool of water. Stand over the pool of water and pray. A tile will appear above your head. This tile is the sort of tile in the room where the Wumpus currently is. If you go to that area, you are likely to find the Wumpus.
I hope this helps!
Unphased is a unique sort of puzzling platformer. A big part of the game is figuring out what the game is all about, so I don't want to describe it in too much detail. Here I'll just say that it's a platformer with lots of jumping centered around exploration. You navigate the world screen by screen in search of six special coins that will help you save your friend.

I've made a lot of challenging games, and this is by far, I think, my meanest.
Download it for Windows: https://jdmgames.itch.io/unphased

https://jdmgames.itch.io/ungrateful-birds-no-good-deed
In development for over a year, I'm pleased to announce the release of Ungrateful Birds: No Good Deed alongside its sequel, Ungrateful Birds: Call of the Desert. In both games, you struggle to free birds trapped in cages by throwing rocks at them. However, when the birds are released, they are not grateful to you—instead, they pick up the same rocks and try to hurt you with them!
Ungrateful Birds: No Good Deed is released as pay-what-you want. If you pay $5.99 USD or more (or $4.79 or more for the launch sale), you also get Ungrateful Birds: Call of the Desert, featuring sixteen all-new, unique stages and several new types of birds and challenges.
Both games have single-player and two-player cooperative modes. The action is fast, frantic, and a little bit slapstick.

I'm typically a solo dev, but I may be releasing a game soon where I arrange with a musician to write music for my game in exchange for a percentage of whatever income I make from the game. I was wondering if anyone had any tips for best practices for splitting revenue from itch sales? I've looked and haven't been able to come up with any guidance on this issue, which I expect is fairly common.
I've seen a lot of topics where people suggest itch set up a way to automatically split revenue with other itch accounts, but it doesn't seem like that'll be happening any time soon. So I thought I'd ask
Ah, thank you so much!! It's a mild spoiler, but yes, all paths lead to the same ultimate ending, though there's a decent amount of branching on the way there based on the conversations you have and who dies in combat when.
I really want to play with the integration of VN-type narratives with action sequences like this more! I haven't hit on the right idea quite yet, though!
I enjoyed this! It's a really cool riff on Zelda II in a lot of ways. I actually quite like how the island is absent of enemies in this version. I'd love to see a further exploration of the ideas you're playing with in a future game--maybe one that doesn't require such a particular order of item acquisition and rewards more kinds of exploring. Really dig the ideas you're working with and Guan himself is a pretty neat character.
Hi! I'll put the TL;DR up front: I'd love it if there was a way to offer HTML5 versions of games as equal alternatives to downloadable distrubtions on game pages while still displaying the traditional downloadble game-style itch page.
I really like the way that itch displays pages for non-HTML5 games. I like the text right up top and screenshots on the sidebar. That's the presentation I would want for my games whether they're available as downloads or in-browser HTML5 distributions. For example, my game Temple of the Wumpus is available as a download, and I also have an HTML5 version that I've uploaded as well, but itch doesn't seem to offer a convenient way to present the game as available both ways without changing the parts of the presentation I like and making the downloadable package seem secondary to the browser version.
If I want the game to be available as an HTML5 game, the presentation changes completely. The screenshots disappear. All the page content is pushed down off the top of the page to underneath the embedded game. I like this presentation a lot less.
What I'd love is a way to make it so that when you get to the section of the page where the game is available for download, threre's also a section with a button that allows you to play the game in a browser, on a dedicated page that might look a lot like itch's current pages for HTML5 games.
I've come up with a sort of workaround where I link to the HTML5 files through an "/embed-upload/" path on itch's site, but that is not quite my ideal. An alternative, of course, would be to create separate HTML5 and downloadable pages (J. Kyle Pittman did that for You Have to Win the Game), but I'd rather not clutter up both my profile page and itch's search results with duplicate entries for my games.
Thanks for reading this! I understand this is asking a lot and would hardly take precedence over some more pressing features I know the itch team is working on. I'm also not sure how widespread support would be for this idea. Itch is a great platform and I love it and I appreciate how much work goes into making it run as wonderfully and cleanly as it does.




































