Hey! I'm the musician for this project - thank you for playing. You can check out the full soundtrack here:
jerebee
Creator of
Recent community posts
Thanks for trying and for the kind words! The main goal is to carry the frog out of each level as they key npc. This will involve switching on radios, distracting certain npcs blocking your way (by waving at them), unlocking doors, and other things. You may need to switch around NPCs to solve different puzzles (i.e. teachers are allowed in some areas students are not, students can fit some places teachers cannot). If you have the NPCs "talk" to each other, sometimes they drop hints on how to progress in that level.
Hell yeah, this is awesome for a huge vaporwave fan like me. This jam has been very kind to the synth enjoyers. This game is awesome - charming, funny, oozing personality, and controls smoothly. I did get stuck at the button mashing part (just not fast enough for the last "truth") but this game is awesome and the soundtrack/audio design rules!
Addicting entry! Very chill experience. Sometimes I experienced an issue where one of my tools would be consumed but not placed, so I had to go to menu and back in to reset the level, but this was easy with the load game feature. My favorite detail, and what really kept me playing, was the fact that the soundtrack evolved with each level. And this is coming from a fellow synth enthusiast - I was bopping my head as I played!
Ahh this activated my middle school nostalgia...stick figure wars with my buddies, lined paper, and that "S". Awesome! The music and art rules! It was fun playing with the different weapon types. It was a little too easy overall, it felt like it didn't matter what weapon I used ultimately. If you were to expand this, enemies that are more immune/vulnerable to different weapon types would be a fun addition!













